I like the idea and the music. But I had trouble playing it unfortunately. I couldn't get anything from the boxes, and then I was a marble, then I won? TThen restart didn't work.
But it definitely looked like it was in the right direction.
| Criteria | Rank | Score* | Raw Score |
| Narrative | #2998 | 2.538 | 2.538 |
| Artwork | #4329 | 2.923 | 2.923 |
| Creativity | #4964 | 3.000 | 3.000 |
| Audio | #5190 | 2.462 | 2.462 |
| Enjoyment | #6645 | 2.231 | 2.231 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game of a slime stuck in a TIME LOOP until he can finish the day to exit the loop
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
BB dev
I like the idea and the music. But I had trouble playing it unfortunately. I couldn't get anything from the boxes, and then I was a marble, then I won? TThen restart didn't work.
But it definitely looked like it was in the right direction.
Hello, playerxt here!!!
I really liked the style of the game, the art, the music, the idea of it, it's just a shame that I had been transfigured into a lifeless marble and couldn't learn how to play the game (lol), but it's all good, I know how it is, bugs like this only appear after you've submitted the game, but after the vote passes I'll take a look in case you come and release a fix or something like that.
I like a good narrative roguelite -ish game. Your game is delightful to see and I really wanted to finish the game to see what happened in the end. Alas, after I tried a few times and grasped how the game should be played, I got stuck into the "transfigured into a lifeless marble" page with no option to restart(according to your screenshots there should be a restart button but I only get the main menu one). I tried to refresh the page but doesn't seems to fix the issue. So I have to rate your game with just what I have played . The game gives a clear objective relatively fast (get more time and stay until the bar is full) and that's a very positive feature, for I rated many games that I had no idea what to do. The viewport can maybe be bigger, I don't know if the text in the guide book is meant to be not readable or that's the game resolution messing with the text. Story and art wise very decent, I really wanted to see how it evolves if not for the game breaking bug(maybe? I think?). In conclusion, a game with big potential if more polished. Would like to see an update.
Thank you for your feedback, you really caught us with the restart button, it wasn't working for some reason at the last minute so we removed it and we were shocked too to discover the main menu buttons weren't working too :/, but it was already too late to update. I am really happy you liked the playable parts of the game :D, and yeah we didn't imagine the text won't be visible on the browser because we only tested it full screen
I see the issue, as a fellow first-time jam I can feel the time rush. Coding is hell, after all. I made some effort trying to complete the game and I adjusted the rating. Here is what I found: I tried to download your exe version to run it locally and I soon realised you didn't upload the .pck file. When you export your Godot project for Windows, there should be 2 files, .exe and .pck. Both of them are required to run the game. So maybe pack them in a zip file for others to download (though I am not sure if that's against the jam rule). As for the full screen, I think there's a setting in your game page that adds a Fullscreen button to the HTML game.
If you do plan to make the game a bigger deal, I have two more feedbacks:
The first one is the lack of narration, have a story to our slime friend can make players (like me) invested in the gameplay, so the final "you won" can probably use a bit of polish, maybe a hard-coded ppt-like screen to tell what happened afterwards. People get attached to things they know about, surprisingly.
The second one is probably the level design. Now your game is about wondering around and finding chests. Personally I would love more puzzles involved. Break your progression into multiple pieces. Like to get the chest X I need to open the door, but the switch is too far away so I need to get more time, but I will remember once I have enough time that there's a chest. And I have to say that might just be me picking about a 4-days-made game too much.
That would be all for me. Good luck making updates and have fun.
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