Pretty addictive gameloop! I got 21 seconds as my furthest attempt I think followed by 17 seconds.
Does feel like some of the obstacle combos can be a little unfair/inconsistent when starting a run.
I'd be curious to know if you can routinely get passed the first loop or if it's kinda luck of the draw with the obstacle combos. like the double blue spires are :{.
Great work!
Viewing post in Loopy Larry (GMTK Jam Version) jam comments
Don't forget holding down jump lets you gain more height and pressing jump again in the air causes you to quick drop :) it makes those double blue spires a LOT easier! ^_^
There is a lot of inconsistency in the patterns right now I'm not happy with. Post-Jam I wanna tighten it all up, make it more reasonable and have the difficulty scale rather than being there from the beginning :)
Thanks for giving the game a play and glad you liked it for the most part! ^_^