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Signed and Sealed With a Kiss

"Raise" your own perfect boyfriend in this visual novel-stat raiser. Will you fall in love or will you say goodbye? · By Signed and Sealed With a Kiss

Prince boyfriend has a weird early end in it

A topic by gingerlegend created Feb 28, 2020 Views: 518 Replies: 7
Viewing posts 1 to 7

When you go find your boyfriend at the park in the prince route, you get the option of telling him about your job, but then the story just kinda ends abruptly (mid-sentence), and there's no explanation of why.  Is it supposed to be a joke ending or something?

yea it is a joke end i pretty sure, since you made this 10 days ago I am sure you already figured out how to move past it, but yea... the non- bad/good endings are all extremely abrupt. However, a few of them did give a very creepy vibe.

Yeah, but most of them at least have some logic to them. The one for the prince route ends too suddenly, although I do understand (to some degree) why telling the Prince about your job is a bad idea, it's a bit too abrupt

yea apparently the main character's job is like this top secret government job like cia or even Illuminati type thing , honestly background story for the main character wasn't explain well enough but i mean that is ok since the point is the boyfriend and not the main character. honestly the game as a whole ends a bit too abruptly for my tastes and not really enough content for me to what to buy any expansions.

I honestly love this game, but the protag's job is hard to piece together without getting a TON of the scenes. I like replay value, but it's not for everyone/

Regarding how I figured out the nature of the protag's job: If the bad boy boyfriend works as an assassin, he can eventually end up working at the protag's workplace, in a pretty high-up position. And one of the bad endings involve the boyfriend getting killed (if you max out the prince boyfriend's intelligence) while the protag has to listen to it happen from their room.  Various other things, like the fact that they can spy on p much anyone at anytime, or the way they kind of avoid talking about their job.

But the flirt seems to have the least interaction with the protag's job, but idk, I might not have seen all of the scenes for that route

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I don't think the game as of now has a lot of replay value... it is kind of hard for me to say just some new dialouge for choosing different jobs brings replay value. Like the fact when i skipped to see new dialogue the game play time became like only 10-15 minutes just show how little of impact that new dialogue brings. I mean as you can see yourself a lot of the dialogue remains the same even when getting a new personality and especially when just choosing different jobs. However, my main issue is that the stats are very linear. My meaning is you have to choose a specific combination of two stats to get a certain boyfriend route, if you don't you just end up with base boyfriend. I also was disappointed with the fact that there weren't any tiers, like the boyfriend personality gradually fits with the stats you choose as you build it up.

As for the story itself, it is not bad , and writing not awful. The endings although quite abrupt and not so fleshed out, do at least give an OK conclusion to that route. I know it may not seem like the endings are abrupt but I only say that because from days 1-100 you spend moooost of those days just clicking for stats. So, I can't really understand why the developer wasn't able to make the several scenes we get much more detailed and fleshed out.  


All in all, I like the boyfriend and the story is ok. However, the game in my opinion could have been done much better and it gives me a very rushed feeling towards the end. Also like I complained about before, the MC really was not working for me at all, personality way too extreme and their whole development as a character was quite an unnatural progression. (you can kind of ignore a lot of the MC bad writing since the boyfriend's writing is pretty good). Anyway I did complain a lot about the set up of the game but i do understand that without a ton of funding it is hard to make a visual novel really good quality. So with that understanding I will say the game is veerry good for the lack of good amount of funding. I just hope maybe next time the creator can focus more on the quality of the writing and story and make sure it stays consistent.

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I think it's also the fact that the game had a management switch early to mid production and I think most of the og main people for this production at the start aren't involved in this project anymore after the switch. Had a sinking feeling quality would go down but I already funded for it already. I forgot what happened but yeah, was excited at first but after news of the switch got a feeling that what was advertised wouldn't be the same. No hate to the current production team but it's hard to take  up another's project that wasn't originally their idea. Props for doing their best to try and fullfill what was advertised though. :\

The upcoming update is going to give more personality possibilities to the MC. And, yeah,  the base boyfriend route is the only one that actually paces the MC's development well