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(-3)

The graphics are great, but the game is unplayable. I've had some limited success resorting to blind fire around corners, but even that doesn't work when getting ambushed trying to go through doors. Please change at least one of the following to make it less annoying:

- enemies have 0 second reaction time

- enemies have perfect aim

- enemies have a lot of health

- the smg takes too long to reload to be useful

- smg clips are short

- health doesn't spawn nearly as often as smg ammo, which I don't use anyway

- there's almost no cover

- dying means starting all over

Some people like grinding, repeating the same level, in order to find the best way through it. I don't like that. And it doesn't even work when the level changes every time you die. Great concept, but as is, it doesn't work.

Adding some features to help me see where I am in the room might be nice, since the chaparone doesn't seem to work in this game.

Adding walkabout locomotion might be nice too.

(+1)

there is walkabout locomotion...just hold grip. If the games not for you its not for you. This game fits a certain style. The developer is looking to make the game to that style. "smg takes too long to reload" sounds like you're just lazy. it takes half a second to reload for me and its fun. and very useful. "no cover" thats a joke too. come on man it feels like you were just looking for ways to complain. if the enemies have 0 reaction time why are you getting ambushed going through doors? Enemies take one shot in the head to kill and 4 to the body. thats ANY other shooter. Way too picky dude.

"but the game is unplayable."
Are we playing the same game?

It sounds like you want an easy mode- he's working on that. So, you should keep posted for that.

It's not the game it's the player. Check out my video above...

Ouch! Pretty harsh, but you have some valid points worth addressing.

First, please know that this game is a response to the majority of VR games on the market now that are very 'casual.' Some of my favourite games can be classified as casual, but at the same time I wanted to play something targeted at 'hardcore' gamers and nothing like that really existed so I started this project. That being said, game balancing is hard and this is still a prototype. Some things are going to change. Let's go over some of your feedback:

- enemies have 0 second reaction time

I can see how you would think that as the reaction times are short. The soldiers have to face you and raise their arms up to you before they can start shooting. The robots have an even longer reaction time of 1.5 seconds of their first time seeing you, and about half that on subsequent times. I have difficulty setting implemented in my dev build but at the moment easy difficulty just gives you more health (5 hearts instead of 3). Increased reaction times have been added to my TODO list for easy mode.

- enemies have perfect aim

Robots have perfect aim but the humans actually have poor, randomized aim. Bullet also move slowly so you can dodge them. (For those players who wanted an ever harder version: bullets in hard mode move at double speed!)

- enemies have a lot of health

Robots have A LOT of health, true. But! Shooting them in the cameras deals TRIPLE damage and they will do down in about 5 shots. Soldiers will die with one shot to the head. I may make robots weaker for easy mode.

- the smg takes too long to reload to be useful

This is a subjective thing so I cannot say that you are wrong, however; with practice my friends, my wife, and I are all able to reload in battle without needing to look, provided you play the game for a while to get the muscle memory for it.

- health doesn't spawn nearly as often as smg ammo, which I don't use anyway

Fair enough. Easy mode will also add more pickups. On the same note, hard mode will make drops less common.

- there's almost no cover

True! This is an issue in the currently available public build but the new version I'm about to release has cover all over the place. Hopefully this will be an improvement.


- dying means starting all over

Correct! This game will be a permadeath roguelike, eventually. Unfortunately it lacks a lot of the other roguelike elements so at the moment it might seem very harsh.

- chaparone doesn't seem to work in this game


Really? That sounds like a bug, I've never heard of this happening on anyone else's system. What HMD are you using? I would like to fix that issue as it sounds game-breaking.

- Adding walkabout locomotion might be nice too.

Artificial locomotion works with the grip controllers, and other movement options will come in an update (onward style controls + configurable buttons)

Maybe try again after the next update?

(Edited 1 time)

dood please sign off, im sorry but just because the game is hard for YOU doesnt mean it needs to be made easier to cater to your needs. Cmon dood if he made this game easier it would not be fun. And the game is not unplayable just cause you suck. NotDead dont listen to this noob you have a great game DONT change it keep going forward.