Hiya! Both of those names sound familiar, nice seeing you two around (and virus-safe)! Thanks for the praise and patronage, hopefully the game helps you two get through these tough times ^__^
And yeah, I'd say my biggest weakness - for all my projects - is not really having anything unique to them, especially not screenshot / box art-wise. I feel like I've got quality nailed down these days, so I probably should experiment more with trying to find something more eye-catching in style (quality is gonna be lost on people that never plays the games...). But the last year or so, I've mostly played around with learning new mechanics (and released a bunch of new engines made in the progress of that learning experience)... there's a bit of a Game Maker 3D tech arms race going on right now, spreadheaded by TheSnidr, and after dabbling with it since back in the GM6 days, I feel like I wanna be a part of making GM 3D mainstream.