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(+2)

What a well-made game. Everything comes together incredibly well from the visuals, gameplay, music, etc. Some feedback points would be that I noticed sometimes clicking through the dialogue for the end of the battle can flicker and show the full dialogue for a half second or glitch out. Also, you can get stuck on the stairs in the tavern when trying to go up them. I would also like to hear some more sound effects based on the combination of moves you're using when you do use them. I kinda also do wish the battles wouldn't be as long-lasting, unless that's just me not choosing options that would speed them up.

But aside from that this is very well put together, an excellent game that if your team does continue to develop I'd like to see how it comes out. Good work to everyone on the team, I hope that you all can keep up the good work to come!

(+1)

Thank you so much, also left a comment on your game! Noted on the bugs, I must've missed those but will try to patch them out! Regarding the battles, did you feel like they were too repetitive after a while?

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In a way it did get a bit repetitive between the attacks being more or less the same and with the most effective attack not dealing damage the first time you use it (unless what I'm presuming the combination I used weren't the most effective attacks), plus the damage being only half a heart, some of the battles do feel like they can draw out unless you can get parries off as well. That may just be a me thing though and I kinda tend to question repeatability maybe more than I should, so perhaps take this with a grain of salt since I do very much believe the game all in all is very greatly designed otherwise. 

And thank you as well for leaving a comment and review for my own game, despite it's current state

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No worries at all and I value your feedback! thank you for letting me know in such detail ^^

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Of course, best of luck with game dev and this game moving forward! If you do end up continuing to develop this game into a full game, let me know