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Hi! Thank you for your review.

About the indicator, we chose to communicate low HP through the player state, thats why it drops some particles, intensifies a fullscreen red border and changes sprite to a 'destroyed' sprite. Maybe even more effects (intensifying vignette, lowering lights, making a low pass of the music) could reinforce this effect, we may try that :)

We will discuss on how to clarify enemys health though, thats a fair point!

Thanks for the feedback!