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It All Started With a Twist's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #121 | 3.944 | 3.944 |
| Overall | #192 | 3.722 | 3.722 |
| Presentation | #261 | 3.778 | 3.778 |
| Fun | #265 | 3.444 | 3.444 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Preferred Name
MrRootbeer
Newbie?
Newbie
Yes - I'm new to game jams!
How does your game fit the theme?
The twist mechanic is used to start nearby gadgets.
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Comments
Thanks to everyone who played this and left a rating! Actually made my month to read what people had to say about this.
The art is sooooo good! the wind up mechanic for jumping and interacting is really fun too
Thanks!
Thanks!
Creative interpretation of the theme, like the game but the wind up to jump mechanic made it feel very slow even tho it's the main mechanic. Good game!
Thanks! I would agree winding does kinda kill the pacing (and I almost made winding affect walking speed too *shutter*)
this is a solid first game and a good theme interpretation for starting the toy. enjoyed the entire game. this idea can be expanded into different types of levels, especially if they're more on the puzzle side, which was my favorite part.
welcome to the world of game jams and please make more games!
Thanks! I would like to do some more puzzle-y levels. I was kinda disappointed with how little I was able to integrate puzzle and platforming, but I guess that's how it goes with game jams.
the jumping mechanic was very creative! and the platformer as a whole was quite cool! also i really liked the color scheme, great submission!
Thank you!
Fun short platformer.
I'm not quite sure you mentioned it anywhere, but I discovered that you can right-mouse-click to release the wind-up immediately and jump, which is how I beat the last platforming challenge.
Although I find the mechanic creative, I think the 2-part jump feels very hard to control and does not fit into the sort of higher speed conveyor belt and pace of the game. If it was a chiller, slower platforming game more focused on puzzles then I could see it fit better.
That's a good point. Honestly that last conveyor belt section was never supposed to be apart of it. I was coming way to close to the deadline and there was no way I was going to get a proper puzzle for that final section. I'd like to rework it a bit after the jam is officially over.
You definitely should. I'm doing the same for my game (in fact I'm already working on some parts of it). Which btw if you could check it out and leave me your thoughts so I can improve upon it I'd be super grateful 😄
There you go left a comment on your game. It's got a good foundation and I would like to see it develop.
Pretty creative mechanic and nice art! congrats on your first jam!
Thank you!
Nice game! Very good pixel art, and the jump mechanics is so creative! Good job!
If you have some time available, try my game!I believe it will be a good experience ;)
Thanks! Your game is awesome btw.
a pretty nice first game jam game. the jump mechanic is fun the pixel art was also amazing. but I couldn't get passed the second spike jump ): but the part that I played was amazing (:
Thanks. Guess the second spikes were a little too hard too quick, huh? I will keep that in mind.
The music and art are amazing! I wish there was a different way to start your jump because right clicking was annoying. It's a great concept and was fun!
Different how? Like a new input, or a different type of jump?
A different input would be nice.
Noted. Thanks a lot!
The jumping mechanic was really cool! The font was a little hard to read (like other's have mentioned), and the mechanic of jumping early by pressing right mouse button wasn't very clearly informed (unless I just missed it). Fun to play though, with a nice amount of challenge.
Yeah didn't realize the font didn't really work till it was too late. My tutorial could use some work too. Glad you liked it though!
Nice jumping mechanic! Like the other reviewers, I had a hard time reading the font (small) and I got stuck, but the look is great, makes it stand out.
Thanks! The font does need to change. (sorry I missed you)
The visuals in your game are really stunning. I love the art style, it's super cute and very cohesive. I wish you could have put more content in, it's begging to be a great puzzle game. I guess I don't understand the difference between the conveyers that switch direction when you wind up and the ones that don't. Also I somehow missed that you could right-click to jump early, which solves my only real issue with the mechanics haha! I loved the way you could wind up to remotely active stuff, that was a very clever idea. Would love to see more levels!
Thanks a lot! Your right the release mechanic was not very well explained. The keys could have been more prominent since they were supposed to be what indicates remote activation. Glad you liked it!
Really cool game.
I really like the rigid color palate, reminded me of playing on my Gameboy back in the day haha
The font was a little hard to read though, and I got stuck after the tutorial level.
The game felt well made, and had an interesting and unique jumping mechanic that I haven't seen before
Nice job ^.^
Oh and you should add a cover image and some screenshots, so people can see what your game looks like in the feed!
You don't know how much I appreciate that feedback! Kinda panicked toward the end and made it a little too hard, lol