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(+1)

Thank you for the feedback! The game actually does not do any sort of pixel interpolation -- all the art is done in exact units in multiples of powers of two, and movement is done in pixel units as well (as opposed to something like Unity does where the units are abstract). There is some visual "softening" which is the result of everything being rendered at 2x size, and maybe that's what you're seeing. I plan on experimenting with some subtle shaders in the future to mask this side effect somewhat.

(1 edit)

Actually in typing this, I realize that the zoom effect does probably count as pixel interpolation. I can probably experiment with adjusting it to see if it helps the blur, or even just remove it and instead upsize the source spritesheets (since everything's drawn at exactly x2, that wouldn't be difficult). Thanks again for the feedback!