The modifiers are based on whatever role you choose at the beginning of the game. Those are important to whatever ending you want, but only apply to rolling for base cards! There is one role option with no modifier, but getting a second roll chance with that one also has a unique advantage. Submission points are for the player to submit and then the dominance points are for the player to dominate the robot.
Take for example that you’re a submissive. You want a dominant robot, so you get dominant body parts to build one. Since you want to submit to the robot and get points if you win, that means you roll to earn submission points and then add on the matching modifier (submission modifier). If the roll is insufficient then the robot earns the submission points because your attempts to build it as a dominant robot fails, causing the opposite to happen. Then it’s vice versa for submissive robot parts.
The cards are labeled to indicate the type of part that it is. The accessory cards are labeled with a “+1” just to separate it from the regular cards instead of anything you need to add on to. That’s on me running out of time for the jam and not thinking of better ways to label them or revise how I explained mechanics!
However, you do add on any points from that PREVIOUS round to see if you earn an accessory card. That’s dependent if you earned any points by rolling over the target score, of course.
For example: You roll and get a 10, but have a modifier so it’s now 11. The roll is successful and you earn 3 points because it’s 3 points past your target. You decide to take a chance and get an accessory card. You’re lucky and get a 8, then adding on your 3 advantage from the previous round to get an 11. Your roll just wins the card because the card itself already has an advantage for any triggered events. So from that round, you’ve got 3 points and an accessory card.