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Forest of Dreams's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #2 | 4.243 | 4.500 |
| Lore | #4 | 2.828 | 3.000 |
| Level Design | #4 | 2.828 | 3.000 |
| Theme | #6 | 3.536 | 3.750 |
| Visuals & Audio | #8 | 3.064 | 3.250 |
| Farming | #8 | 3.300 | 3.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is the most high-concept game I've played in a while. The basic premise stretches what defines a game beautifully. Really great job on this project!
thank you so much for the kind words :)
I needed a few attempts to get the hang of it!

I like the idea and theme. It's really cute, together with the art and music! 😊
Unfortunately, I got a bit stuck because I ran out of inventory space.
That means I can't use the shovel anymore (there’s no room for the dirt).
Thank you so much for playing and for the feedback! 🙂 What were you initially confused by? Apologies, yeah if you run out of inventory space you kind've lose but I ran out of time to properly implement a minor fail state!
The first time I played it was before you added the tooltips, I think.
So it took me a while to figure out that I had to hold left-click and then use right-click to dig (even though it was explained in the control section).
The part with the dirt wasn’t explained, I think, so it also took me a bit to realize I needed to place dirt on the fields to free up inventory space.
And one last thing: when pressing Q or E to open the progress/rewind menu, you can only end the cycle if the moon is in a specific section; otherwise, the option doesn't show up.
These were just small things that confused me at first, but after a bit of fiddling around, I got it.
Okay that's interesting, again the feedback is really helpful so thank you :)