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Thanks for feedback!  I thought it didn't look right, thanks for noticing it.  I'll look into the parallax and tweak it a bit more, there is a few things I'm going to update with it, getting trapped at the end of the spikes is a bit frustrating, although it kinda lives up to it's title haha :) 
Was also thinking of having the speed of the player's ghost moving faster, depending on how far across the level you got so if your near the end of the level you get back to the start quicker, but because of the way I've set it up would mean I would have to have each background have it's own dynamic variable, but something I'll enjoy messing about with lol