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(+1)

I like the art style, it gives off a specific retro vibe that I'm particular to. :) I feel like the wrong way sign at the left was calling me out specifically. xD

The parallax is a bit odd, the background parallax moves faster than the midground, which is usually the opposte, and then there's elements behind that which move at the same rate as the midground.

It was a little confusing that I could walk through the spikes given the perspective of the environment around it, and I was met by a dragon looking thing right at the end of a spike trap. Had I stopped moving or went backwards the spike would've killed me, but had I kept moving the dragon would've killed me, so I died at no fault of my own. Unfair deaths are frustrating for your players.

(+1)

Thanks for feedback!  I thought it didn't look right, thanks for noticing it.  I'll look into the parallax and tweak it a bit more, there is a few things I'm going to update with it, getting trapped at the end of the spikes is a bit frustrating, although it kinda lives up to it's title haha :) 
Was also thinking of having the speed of the player's ghost moving faster, depending on how far across the level you got so if your near the end of the level you get back to the start quicker, but because of the way I've set it up would mean I would have to have each background have it's own dynamic variable, but something I'll enjoy messing about with lol