Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Two FatesView game page

There are no right choices, only consequences.
Submitted by Sleep&Tea — 12 minutes, 6 seconds before the deadline
Add to collection

Play game

Two Fates's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#253.5003.500
Concept#613.1003.100
Overall#692.8002.800
Enjoyment#752.5002.500
Use of the Limitation#972.1002.100

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
https://sleeptea.itch.io

Software used
unity, aseprite

Use of the limitation
The player is forced to walk the path of a hero and a villain

Cookies eaten
20

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted (1 edit)

Great art! I played it for a while and actually found myself really enjoying it!

Developer(+1)

Our team is very pleased that the game has brought you positive impressions. We hope to continue to delight the players with our projects.

With love, Sleep&Tea

Submitted

Do you plan on working on it in the future?

Developer(+1)

Maybe we'll fix the bugs in this game, but we're not planning any major changes.

Work is underway on the main project, which is a turn-based strategy game in the style of dungeon crawler. However, the project itself is still at the idea development level.

Submitted (1 edit)

Is it just me or the control need to be pressed one at a time to move? the scope is too big for a game jam I guess. But the pixel art and cutscene really caught my attention, It's good. And also there's a bug when I open menu, nnd cannot select any other Item.

Developer(+1)

Yes, the artist did a great job on the game. It's our problem that the games we make at game jam turn out to be too large to complete on time without bugs. Thank you for writing the review, it's very important to us.

Submitted

Couldn't get to the end of the game because I got softlocked in combat on the second run. Not much was clear, sometimes the menus kinda jam up or smth cuz no controls work. With polish this can be great!

Developer

Unfortunately, we didn't have time to fix all the bugs. But we are glad that you see the potential in the game.

Submitted

The pixel art is pretty good, I like the combat too! Though it's a bit slow. I like how you have choices and stuff. I think the game is pretty creative! My only real complaint about this game is the movement feels a bit slow. Good work!

Developer

Thanks for playing the game. We will use your advice in our next projects.

Submitted

It was made in 3 days? crazy

I love pixel art in this game and the combat system too!

Can you rate our game please? 🥺

Developer

I have a wonderful artist working in our team. And on top of that, a little sleep helped.

Submitted

I liked the combat a lot, though I couldn't tell if the choices i made before it affected anything in the game. Also loved the art!

Developer(+1)

Yes, the consequences should have been given more attention. But now they affect the ending of the game. We are glad that you appreciated the combat system.

Submitted

Concept was neat, and I liked the combat :)

Developer (1 edit) (+1)

The combat system was the most difficult part of the game to create, we're glad you enjoyed it.

Submitted

The game crashed after the second combat (or the first one, but with the second character), so I could not look further into it. Otherwise, the concept seemed cool, and there is never enough tactical games out there. I feel like with a little bit more polish you could be onto something, keep up the good work!

Developer

We are sorry that this happened. But we are glad that you liked the concept.

Submitted

Curious game. If I understand the concept, you play the first character like you want but the second one have to choose other options. It's pretty fun but not really explain in game (could have been explain in the intro tho). the menu glitches anytilme you close it and the movements aren't fluid. Also, the godess's head desapear when playing the second chacacter.  Also I think you confused the limitaion and the theme. The cambat is cool but you entering the room count towards your moves and it guves the enemies more advantage (I don't know if it's a choice).

Developer

Thank you so much for your feedback.  Yes, you got the concept right.

The game really needs to be improved. 

The restriction is interpreted so that each choice gives each character karma points that affect the ending.