Art and music are great, TBH kinda reminds me of my own submission lol. The intro was pretty awesome. The limitation use and concept are great too! The game feels responsive and intuitive, especially with the sound effects (tho some more VFX is always appreciated). The movement makes the game kinda difficult, especially with the inconsistent jumps and wayy too fast movement, that paired up with level design being a bit unforgiving for starters kinda makes the game fall apart, as BiPi said. I feel like if the game was made easier and polished a bit, it could really shine! Great work!
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The Price of A Life's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #11 | 3.854 | 3.854 |
| Overall | #18 | 3.518 | 3.518 |
| Enjoyment | #26 | 3.415 | 3.415 |
| Use of the Limitation | #28 | 3.317 | 3.317 |
| Concept | #30 | 3.488 | 3.488 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Game Created By: Ivan Shestakov Art Created By: Waffi Music Created by: Grunt
Software used
Unity, Aseprite, Visual Studio, Audacity, MuseScore 4, Garageband, Git, Milanote
Use of the limitation
Nobody chooses to become an executioner. The executioners bear the cost of every death they bestow. This is a game about the psychological cost of every life that an executioner takes, which they must endure every day of their lives and comes back to haunt their nightmares.
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Comments
I think the art, music and concept are great. Where it falls apart for me is the movement/level-design, if you mess up one jump and land too soon or too late you will miss the next sequence almost always and have to re spawn without a chance at correcting your course. The jump height felt inconsistent at times too.
The shocking intro and the powerful music were absolutely fantastic, such a strong atmosphere right from the start!
Wow this game is amazing and the intro is... intense (in a good way). I love you unique twist you put on the theme and the overall presentation is very good. Even though it is fast paced it still feels responsive (I assume you added some form of jump buffering) and the art style and SFX are impressive.
I enjoyed playing this a lot, well done!
Insane, very geometry dash feel. For my liking, a little slower would have been nice, but you did implement some nice QOL jumping mechanics, in particular jump queueing, without which, I imagine it might have been impossible.
The timing for the end of the game was _spot on_ I had just sat there on the screen for awhile, catching my breath and being like, 'I don't know if I really want to play another level of this...' and then, the game just ended... Getting the difficulty just right like that, is quite a challenge in and of itself (or a really cool bit of slight of hand!)
In a way, this game isn't very mechanically tied to the limitation, one part of the game is basically a between level cutscene, while the other part is a level based version of an endless runner. I think it more than makes up for that though by so heavily tying the two elements together thematically (graphically) that it really sells the cost - the relationship between those two parts of the game.
If I had to dig for a complaint, I would say that a lot of the stage obstacles were too small to really get a clean read on what they were supposed to be at the speed the game was going. Many times you were using repetition, so could have done something similar with larger objects that would read better. Again, I think in general the game could have stood to be slower without detracting from the difficulty much, and in the early stages, in particular, I wanted release control on jumps, but the later stages were so fast and precise, I'm not sure that wouldn't have made the game harder in the end. Another weird one, is that it felt to me that your natural fall speed was a bit too fast. There were some platforms early that I really felt should be walk-offs but weren't. But that's mostly personal taste nitpicking. The game worked really well as a tense somewhat punishing platformer, with a dark theme.
Old mate executioner is definitely in the wrong line of work. Fun auto-runner that's rich in (horrific) atmosphere. Was super satisfying completing a long stretch of level in one continuous run.
Some feedback:
- Very nice work with the visual style. Everything felt delightfully nightmarish, and it all worked well together.
- Most of the frustrations I had with the gameplay were because of the fixed jump height. If you jumped too late (or too early!) you just have to sit back and wait for the restart. Having the jump height change depending on how long you hold space (allowing you to change how high you jump) would make the gameplay feel a lot more dynamic.
- The sounds and music were great, though having the crowd rabble fade in during the cutscenes would be nice since it's very abrupt.
Very fun entry, great work!
WOW! Loved the visuals and fast gameplay. Some of the sections felt a bit unforgiving, and in the upside down section on level 3, the bald guy completely covers the character (so you can't see what you're doing), but overall a great game! Super challenging!
The game is interesting as well as the idea but a bit too difficult because it's so fast, maybe it could be done like in "dinosaur" so that the speed gradually increases
Really fun game! I felt super fast on the parkour, got a little frustrating at times (Maybe the parkour is fps driven?)
Thanks, the parkour is not FPS driven, it was intended to be quite fast-paced to make it more exciting and feel more like a fast dash to escape. All gameplay-relevant movement is calculated at a constant 50 FPS regardless of how often it is rendered on your device, so the game will play identically whether you are playing at 20 or 200 FPS.
The beginnign set the mood for the rest of the game. Very well made and the art is just stunning!
Yoooo, thats sick!
Music and visuals are just amazing
Masterpiece in terms of jam games, definitely top rate
P.S. Geometry dash if it was horror
I mean, for me there is everything that I could expect from a jam game, gameplay is somple yet catcy, visuals feels nice to looke at (in my game I failed to keep palletes and resolutions), music is cool AND it does fit the whole game theme, and limitation - just gold, really great, cost without numbers is brilliant
Trying to survive my inner turmoil. Cool.
I love how you introduced the teleport orbs by putting them right after a jump orb so you instinctively click, that's really smart!
Anyway very cool game









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