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Hey. Nice game you've got here. If I may offer some advice for it though.


1. Increase the health restored by items. I don't know if it was just me, or what, but it seemed like the longer I played the higher enemy damage was doing to me, so I was burning health restoration items just to get through the bandit area. This made it a slog to get through.

2. Do enemies grow in strength with the party? Because as I was going, certain enemies seemed to jump in strength for some reason, despite being weaker seconds earlier. If so, cut that, because it's making it worthless to keep fighting enemies, since they can do more damage to me, despite me trying to get an advantage on them level wise.

3. Please do something about Gerat's personality. He is just an unpleasant personality to deal with. Between whining about his situation, getting aggressive on the flip of the hat, and then berating Drey, I just couldn't stand his personality after we freed him from the bandit's cave, and gave up playing. I understand you want to have a tragic character, but please pick one character trait for him, because he's all over the play with his attitude, and it's hard sympathize with him, when he doesn't let you sympathize with him.

4. Make the percentage chance to inflict status ailments on enemies higher, because a 20% chance to inflict a status makes the skill in question rather worthless in battle. 

5. Lower enemy health. In an average battle an enemy should take no longer than 2-3 strikes to kill. With enemies in the game, they seemed to take longer and longer to kill, making it not worthwhile to kill them, especially since most don't drop alot of money. Also, do lower their attack damage. I encountered this flower that did 100+ damage to my characters, and considering Lex only has 400+ around level 5-6, it was nightmare dealing with them, since health potions that I can craft only do around 70+ Restoration. 

6. Give Drey some purpose in the story. So far, all he really does is react to the situations around him. Because of that, he's really boring for a character, since he's just free floating between scenes. Everything he does, so far, is just 'go here because X is happening'. Let him have some curiosity over the world around him, or desire for exploration, or lust for adventure, or SOMETHING!! Otherwise, he's not that interesting enough to want to see continue on this journey.


Overall, you have a good game here, and it seems like you'll go far with this. Keep it up, and good luck!

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Thanks for the advice and thank you for playing!