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Nuclear Throne Together

An online multiplayer mod for Nuclear Throne. · By YellowAfterlife

QUESTIONS

A topic by Cosmi created Jun 24, 2016 Views: 12,421 Replies: 73
Viewing posts 1 to 20 of 34 · Next page · Last page
(+2)

Ask questions

Are you able to view Replays in a file that can be uploaded to youtube?

Developer

You can record a replay, and later record a video of a replay and upload that video to YouTube.

Can you show list with all colors for outline in co-op?

Developer(+2)

You can search for "hex color picker" and use a hex color (e.g. "#445588") to choose any color.

Named colors are white, black, gray, red, green, blue, aqua, yellow, pink, orange, lime, purple, "night" (distinctive dark blue), and "fab" (neon pink). These come from another mod of mine, Spelunky SD.

You can type in the name of the color, or you can google the Hex code for said color, both of which work fine

How do you select a colour outline for Co-op?

do /color (COLOR NAME) and go into a co-op match, upon doing so (if you have outlines enabled) they will appear in a different color

(1 edit)

Replays of 9830 version is unsupported in 9832?
And can people with 9830 version play online with these. who use 9832?

Developer

All players must have the same version of the game. Should you not, you will be informed about the fact.

Having cross-version compatibility (especially forward compatibility) would be much more trouble than anyone can wish for.

Similar goes for replays - since these are more or less reproductions of what buttons have been pressed and at what times, the game has to match up for them to reliably produce the same result on screen.

All publicly released versions will remain available for download for this reason.

I can't find the file "ntt archive", am i stupid and you meant to extract the entire folder somewhere else or am i legitmately missing a file?

Developer

"NTT archive" implies the downloaded file (.zip \ compressed (zipped) folder) itself. In other words, copy the files from it into the Nuclear Throne's directory.

Why does the mod unlock everything (Characters, skins and crowns)?

So that you don't have to go through the trouble of unlockng said things or soemthing

(Yellowafterlife can explain this batter than me)

Crowns are not unlocked for me and editing the save does not seem to work for me. I have steam cloud turned off (if that even matters for this) and I am saving the "NuclearThroneTogether" notepad file. Is there a way to make this work or am I doing something wrong?

Developer

Crowns are to be picked via /ccrown command, weapons are to be picked via /cwep or /bwep.

I might fix the SP loadout UI at some point, but this is a MP-centric mod, so I'm not sure if it's worth the trouble.

Oh thanks!

Developer (1 edit)

Mod uses a separate savegame so you would have to re-unlock everything first.

There is also a more important issue of combining the progression between players, and, most importantly, not messing up the local savegame in process.

So for now the mod just considers everything unlocked and leaves the task of not picking what you did not legitimately unlock up to your and co-conspirator's consciences.

How do I change skin when playing with others?

Press Space button for swaping skins.

I'm curious about networking logic. Where is broker server running? Is it possible to make direct p2p connection between two machine if we are in the same network? Thanks

Developer(+1)

It's using Steam servers, which in turn have a pretty interesting architecture for P2P transmission. Running on the same network will usually resolve to using the shortest route, but you'll still need two accounts owning the game, as Steam does not approve of using it's resources without paying.

will there be a download for Mac? My friend has had issues with using wine so it would be great for mac support

Developer

At some point - perhaps, soon - no.

If you've seen, NT has a chronic problem where generation does not match up per-platform (noticeable on daily/weekly), so cross-platform multiplayer will not be a thing without potentially rewriting everything (which is not something I can do here);

Supporting OSX/Linux requires writing separate "patcher" programs for them, which requires additional research on how their executable files work;

Supporting OSX in particular also requires to own a Mac to compile or debug anything.

Overall, might want to look at NT's reddit, since there were a couple of tutorials on configuring Wine there.

alright, thanks for the info

is it possible for you to make your coop partner immune to frogs active and ultras? it kinda limits the character to frog duos only atm

How do I start with mutations?

Developer

You can use `/gml skill_set(15, 1)`, where 15 is mutation id.

I have downloaded the most recent version and it works but for some reason the game is playing at a fast speed. Is there a way to fix this?

You've probably solved it by now, but delete options.ini in the Nuclear Throne folder

(2 edits)

I am attempting to make a custom character and I believe I am using the wrong software for converting a Piskel made sprite in .png to the base64 code, as choosing my custom character crashes the game. The site I used to convert the sprites is https://www.base64encode.org/

EDIT: I see that I might have used the wrong type of encoder.

2nd EDIT: It was a wrong encoder, for anyone reading this with a similar problem, specifically look up png to base64.

Okay, legitimate question, how do I make the player drop a gun onto the ground for a one weapon carrying character, specifically the bwep? Side comment, using "instance_create(Player.x, Player.y, bwep" in step makes some interesting things happen depending on your secondary weapon.

Developer

You'd probably do it like

with (instance_create(x, y, WepPickup)) {
    wep = other.bwep;
}
bwep = 0;

Please help. When I click a mod, sometimes they take me to a webpage with just a ****load of code and i dunno what to do with it.

hello friend! all you need to do is right click on the download link (the one that takes you to all that tasty code) and hit "save as" and that gets you a prompt to save that mod bb! fuck shit up!

Can I have clarification as to how skill_avail works? I've defined it to return 1 in a skill file:

#define skill_avail

return 1


However the skill isn't being made available in the pool. Not including the skill_avail definition includes the mutation in the pool, but I am looking to make its availability variable, so I wish to define it dynamically rather than just disincluding the definition.

Developer

That should be working correctly. I'll take a closer look for the next update.

What would be the name for the mouse crosshair? I am making accuracy increase/decrease depending on the distance between the player and the mouse.

Developer

Mouse coordinates are stored in global arrays mouse_x[]\mouse_y[], so you'd do something like point_distance(x, y, mouse_x[index], mouse_y[index]) if it's on Player object.

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