Game constantly and consistently crashes during combat.
Tidbit is that it happens whenever i hover over anything with the mouse during combat...
Thought id let you know <3
During the camp encounter where Selkie sneaks into Hiro's tent the game increases your Blowjob Expert rank by one no matter how it plays out. There's probably a redundant rank increase prompt at the beginning of the encounter.
After doing some more testing, this turned out to be an odder issue than I thought. This only happens when you have 'smart AI' toggled. I usually turn that on when fighting goblins because they're less likely to get sticky fingers (well, at least when it comes to my potions), and for some reason this is what causes the rogue rank-up.
Crashed during a repeat Kitsune encounter at the beginning of "play fight" match
Platform information
Game version: 0.3.58.0 Patron-Only
Java version: 24
JVM runtime total RAM: 590 MB
JVM runtime free RAM: 89 MB
JVM runtime max RAM: 2020 MB
System information
OS name: Windows 10
OS version: 10.0
OS architecture: amd64
OperatingSystemMXBean total memory size: 8075 MB
OperatingSystemMXBean free memory size: 3709 MB
OperatingSystemMXBean committed virtual memory size: 1234 MB
OperatingSystemMXBean total swap space size: 10075 MB
OperatingSystemMXBean free swap space size: 3464 MB
Stack trace:
com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: animation/Missionary_5.png
at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:648)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:426)
at com.majalis.asset.AssetManagerAdapter.update(AssetManagerAdapter.java:57)
at com.majalis.asset.SafeConcurrentAssetManager.update(SafeConcurrentAssetManager.java:258)
at com.majalis.asset.SafeConcurrentAssetManager.update(SafeConcurrentAssetManager.java:275)
at com.majalis.screens.ScreenOrchestrator.doDeferredLoading(ScreenOrchestrator.java:465)
at com.majalis.screens.ScreenOrchestrator.render(ScreenOrchestrator.java:420)
at com.badlogic.gdx.Game.render(Game.java:48)
at com.majalis.talesofandrogyny.TalesOfAndrogyny.render(TalesOfAndrogyny.java:367)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:387)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:193)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:167)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:128)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: animation/Missionary_5.png
at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:119)
at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:91)
at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:575)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:424)
... 11 more
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: animation/Missionary_5.png
at com.badlogic.gdx.utils.async.AsyncResult.get(AsyncResult.java:46)
at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:117)
... 14 more
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: animation/Missionary_5.png
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:190)
at com.badlogic.gdx.graphics.TextureData$Factory.loadFromFile(TextureData.java:101)
at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:62)
at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:35)
at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:71)
at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:35)
at com.badlogic.gdx.utils.async.AsyncExecutor$2.call(AsyncExecutor.java:64)
at java.base/java.util.concurrent.FutureTask.run(FutureTask.java:328)
at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1095)
at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:619)
at java.base/java.lang.Thread.run(Thread.java:1447)
Caused by: java.io.IOException: Error loading pixmap: Out of memory
at com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.<init>(Gdx2DPixmap.java:85)
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:188)
... 10 more
Hi, bug report:
In Ironman, I first went to breakfast with Kyliara, then the Merchant, then to Tea the Slime, and upon choosing Fight I got a crash.
Literally third encounter.
I bought all Potions, plus Tailplug and Pacifier from YKW.
Here's the error log:
Platform information
Game version: 0.3.59.0
Java version: 17.0.8
JVM runtime total RAM: 388 MB
JVM runtime free RAM: 182 MB
JVM runtime max RAM: 1024 MB
System information
OS name: Windows 10
OS version: 10.0
OS architecture: amd64
OperatingSystemMXBean total memory size: 32688 MB
OperatingSystemMXBean free memory size: 4881 MB
OperatingSystemMXBean committed virtual memory size: 973 MB
OperatingSystemMXBean total swap space size: 42688 MB
OperatingSystemMXBean free swap space size: 1804 MB
Stack trace:
com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: animation/Hiro Spank_5.png
at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:648)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:426)
at com.majalis.asset.AssetManagerAdapter.update(AssetManagerAdapter.java:57)
at com.majalis.asset.SafeConcurrentAssetManager.update(SafeConcurrentAssetManager.java:279)
at com.majalis.asset.SafeConcurrentAssetManager.update(SafeConcurrentAssetManager.java:296)
at com.majalis.screens.ScreenOrchestrator.doDeferredLoading(ScreenOrchestrator.java:496)
at com.majalis.screens.ScreenOrchestrator.render(ScreenOrchestrator.java:451)
at com.badlogic.gdx.Game.render(Game.java:48)
at com.majalis.talesofandrogyny.TalesOfAndrogyny.render(TalesOfAndrogyny.java:373)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:387)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:193)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:167)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:134)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: animation/Hiro Spank_5.png
at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:119)
at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:91)
at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:575)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:424)
... 11 more
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: animation/Hiro Spank_5.png
at com.badlogic.gdx.utils.async.AsyncResult.get(AsyncResult.java:46)
at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:117)
... 14 more
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: animation/Hiro Spank_5.png
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:190)
at com.badlogic.gdx.graphics.TextureData$Factory.loadFromFile(TextureData.java:101)
at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:62)
at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:35)
at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:71)
at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:35)
at com.badlogic.gdx.utils.async.AsyncExecutor$2.call(AsyncExecutor.java:64)
at java.base/java.util.concurrent.FutureTask.run(FutureTask.java:264)
at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1136)
at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:635)
at java.base/java.lang.Thread.run(Thread.java:833)
Caused by: java.io.IOException: Error loading pixmap: Out of memory
at com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.<init>(Gdx2DPixmap.java:85)
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:188)
... 10 more
for me, when smart ai is on and i start a battle, the buttons to interact with the opponent take a bit to load and when i click the arrows on the left side of the screen, the game crashes and an error log pops up
java.lang.NullPointerException: Attempt to read from field 'int com.badlogic.gdx.utils.Array.size' on a null object reference in method 'void com.majalis.screens.BattleScreen.changeSelection(int, boolean)'
at com.majalis.screens.BattleScreen.changeSelection(BattleScreen.java:1042)
at com.majalis.screens.BattleScreen.-$$Nest$mchangeSelection(Unknown Source:0)
at com.majalis.screens.BattleScreen$3.clicked(BattleScreen.java:452)
at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:88)
at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:71)
at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:354)
at com.badlogic.gdx.InputMultiplexer.touchUp(InputMultiplexer.java:124)
at com.badlogic.gdx.InputMultiplexer.touchUp(InputMultiplexer.java:124)
at com.badlogic.gdx.backends.android.DefaultAndroidInput.processEvents(DefaultAndroidInput.java:423)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:503)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1573)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1272)
Hi! I’d like to report a bug I encountered in the current public version of the game (downloaded on November 4th). It might also affect the Patreon version, but I haven’t tested that one.
The issue is with the gallery: it doesn’t register characters I’ve unlocked during gameplay. For example, after completing a scene with the werewolf, I checked the gallery and it still shows the character as “Unknown.” Initially, I thought this was my fault because I had deleted the profile.json file to reset my progress and start fresh. However, after monitoring the file during gameplay, I noticed that it was updating correctly with my actions, but it never created the “enemy_knowledge” section.
I realized this was likely a version bug after comparing my profile.json with another player’s file. Their file had the “enemy_knowledge” section properly populated, while mine didn’t—even though I had completed scenes that should have triggered it. It seems like the game is saving scene progress in one part of the JSON, but not registering the character in the gallery catalog.
Please let me know once this is fixed—I’d love to return and unlock everything naturally through gameplay!
Thanks in advance!