Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics

maybe I should have said "how would you want the jam to be structured?" the question of how long the deadline should be is a good example

In terms of deadline, do you like the idea of the deadline being based on a hard date, or a number of working hours? I feel like giving people, say, 48 cumulative hours might rake in more participants than limiting submission hours to a literal weekend... but then, I don't have any hard data to back me up lol.

What d'y'all think?