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(+1)

First off, thanks for the game—I played right through to the end.

Gameplay

  • I’m not really a 3-D-platformer person. Missing a jump felt pretty harsh: on the last level I kept sliding off the door-handle platform and had to trek the whole route again (and then once more for the fertiliser).

  • Liked how the new mechanics showed up bit by bit—easy to follow.

  • The stamina bar puzzled me; it just made me wait a few seconds here and there.

  • Flying felt nice and the little path-finding sections were fun to solve.

Narrative

  • Most of the play time was the “water + fertiliser → wing fix” loop. This does not develop story for me in any way.

  • The idea of a wounded fly and a lonely flower is cool, but their bond stayed a bit fuzzy. The flower dies, then the fly dies right after, and I wasn’t sure what the story wanted me to feel besides “everything is sad.”

  • The ending left me empty rather than reflective. I couldn’t quite catch the bigger message.

That’s just how it came across to me; hope the feedback helps.