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Sand: A Superfluous Game

An open world, base-building, adventure survival game with quirky humor and Llamas!​ · By Voided Pixels Studio

Suggestions Sticky

A topic by Voided Pixels Studio created Jul 22, 2019 Views: 4,486 Replies: 195
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(+1)

Hey  just wondering but just like the npcs do, would it be possible for you to make it so that you can also just automatically walk into a door and have it open up and then automatically close behind you so that you dont have to open and close it everytime. Only saying because I've opened and closed the doors hundreds of times already 

Developer

lol I've had that comment many times already. I guess I'll add that in.

Developer

Bunch of lazy people.... :)

(+1)

I mean you're not wrong. Thank you though it helps for convenience sake. 

(+1)

Hey a quick suggestion and i forgot to mention already that i love the most recent update. Just wondering if there would be a way to upgrade damage because even the best weapons don't really do much damage. Unless it is your intention for enemies not to be super easy to kill. Also wondering if you will be adding some kind of level up system or like a reason to actually go out of your way to kill enemies instead of running past tuem because you get practically nothing compared to what you can produce after only a few hours in the game. Thanks for keeping this awesome game going

Developer(+2)

Yes it will be built into the upgrade/research system. Enemies will have a chance to drop research or blueprints that will allow you to improve certain weapons or craft special gear etc. Missions will also produce this.

(+2)

Oh ok awesome thank you for telling me your plans. This game is so awesome and i was dumb and i changed some settings in my driver and now im getting like 200 frames on a packed base. So good job with the fps

(+1)

Hey ive got a quick suggestion. Since you made it so that we can walk through doors and open and close them automatically, why not make it the same as with gates? 

Developer

I think I programmed it that way already and took it out for some reason... maybe because of animals? LOL I don't remember why :)

I'll re-enabled it and see if it doesn't cause issues.

(+1)

Ok awesome. I would assume that you could make it so that ya know animals can't open doors or gates in general so that you won't have to worry about it. No idea if thats hard or not but just throwing out the idea

(+1)

Hey also a quick suggestion. I was wondering if you had thought about implementing a kind of bargaining system with the traders where you can increase or decrease prices for bothing selling and buying things. Just like at the specific little selling and buying stalls you have the option to increase or decrease prices and maybe traders can have a reputation with you depending on how many of what creature you kill and what kind of things you have in your base. And if the trader likes the prices he'll buy or sell more to you and the traders will also come back more frequently for that specific item to buy or sell so that you would have an increase in sales all across the board because the traders will come back more often because they like what you are doing. Thanks for taking the time to read this. Of course their reputation with you would also increase or decrease depending on your prices and the higher the reputation the more willing they will be to pay more for what you're selling and you'll be able to buy what they are selling for less as well. Also maybe you could add in names for the traders and have it to where you'll be able to identify those traders and maybe interact with them and they'll be something along the lines of like: Remus the produce trader or the hunter so they'll all buy and sell specific items depending on their class profession. Just some ideas hope you like them. 

(+1)

Quick suggestion for NPC behavior. I think it would be interesting to have diffent reactions to raids. i.e. guards should be the only NPCs to aggo on raids since they can defend themselves. Workers should stay where they are and keep working as far as they are not attacked (I started to deal with adventurous workers by locking them into their designated workspace which fits the underlyring slavery-theme but there might be a more sophisticated way to handle that).
Another interesting aspect could be Guard-Towers to focus their actions to certain areas. The game could become more tower-defence like (and I don´t know if you´re planning to go that way), in which case I was wondering what the goals of raiding enemys are, maybe some would want to attack structures, some would want to kill your folks, others go directly against yourself. Some might even want to destroy your computer, which could loose you some resources, something like that.

Well, just trowing out ideas. Don´t get me wrong, I really like the atmosphere of the current game, having a town, hopping around with you llama, doing the missions, watching traders come and go. But I also like organising the base layout to create an invincible fortress, a capital city with different districts for trade, industrie, countryside and housing, and equally strong and organised enemies to challenge my claim to the wastelands. So there would have to be a challenge and reward system that fits that kind of playstyle, if one wants to go that way. Because I think the game fits a casual and a hardcore playstyle and there could be an offer in both directions.


(+1)

More interesting raid mechanics would be nice as well.

Developer

Yes the raid system is not complete by any means. Waves of enemies with some trying to sneak in a steal crates or barrels( so you will have to think about how to guard all 300 of them you've placed :)

wahhht??? So you will add cameras and motion sensors then? To at least give us heads up...

Developer

Good idea with the cameras

Developer (1 edit) (+1)

Yes I plan on making mobs that steal crates and throw bombs while raiding bases. If you have a base full of NPCS that aren't guards they get slaughtered when the real raiders come. Kind of the way I am going with the turrets and saw traps. Enemies will destroy doors and gates if they are locked out (I believe that mechanic is still in the game). Maybe raiders will release roaches with TNT strapped on them to blow up walls and things.

(+1)

Got a couple:

- Incorporate building aspects:

  • Electric Fences
  • Water tanks / towers
  • Silos ( w/ varying storage capacities )
  • Fridges 
  • Boiling empty pots ( over a campfire )
  • Map ( shows whole base & more advanced maps can be built / upgraded after completing x missions to show whole wilderness discovered [ not showing any undiscovered tiles ]) 
  • mailbox ( receives jobs, letters for help and receive rewards)
  •  post box ( send letters for jobs / hiring people )

- Game elements:

  • Spices & / or salt (little white mounds)
  • Food perishable (requires water to be boiled & food to be stored in fridge, seasoned with spices or salt)
  • illnesses / food poisoning ( requires food to be cooked over empty cooking pot [ interactive to do multiple things from water to food cooking ] and if not health depletes slowly and stamina decreases as a result )
  • Can only get better through medicine or small chance of getting better from milk (retrieved from cows instead of food, can be a less effective substitute for water as well )
  • Medicine can be made in medical workbench ( requires completion of lots of missions to unlock but once it unlocks, users are more likely to get it from raw food - takes 8 - 16 taps to cook as well ) otherwise users buy from buy stalls or anchor rage.
  • Merchants / traders: Sells and buys items to set user defined limits to insure scrap growth. ( Set amount to be sold & what is sold )  
  • Add oasis ( fake mirages )
  • In exploration tiles, some farther out have mine shafts where you can explore underground and fight more difficult bosses. 
  • Also in exploration, more abandoned towns or bases w/ potential survivors (if saved) join your squad.

Quite a long post, but I think that this might help to improve some stuff... 

Also maybe updating the menu UI w/ a help / how to play section which can be accessed while playing and in menu.

Developer(+2)

Good stuff! Just so you know some of this stuff is planned already!

(+1)

Would you be able to make a version for Linux?

Developer(+1)

I will on release. Once I get my Linux box up again, I can try a build for you. Keep reminding me so I don't forget. :)

(+1)

Any plans for a Mac build?

Developer (1 edit)

Yes. I've built one for my last game and I will make one on release for sure. Just like the Linux build though it takes a lot of my time to test for all three. So the short answer is yes, but not now :)

1. Mines (for mining)that can produce stone, dirt, metal, and maybe ores 

2. electric mines (still for mining)?

3. furnace so you can smelt your ores

4. and make armor and other things out if it

5. lightning strike (can set things on fire)

6. Fire extinguisher (to put out the fire)

7. that when you click on duke to follow you only then he can ride a lama

8. that duke stops killing my lamas (fix fis AI to not stand infront of lamas when hes shooting)

9. a train or some railway system to travel from base to base

10. more cars

11. more armor (or armor encahnts maybe?)

12. seas and oceans

13. boats to travel across the sea

14. traders at their base (so we can come and buy things)

15. multiple world saves (so you can have more than 1 world)

16. multiplayer mode with an friends system so you can invite your friends 

17. cats can scare away skelies

18. more pets

19. airplanes?

20. more peacfull creatures to find 

21. ducks (and rubber duck as decoration)

(+1)

1. Mines (for mining)that can produce stone, dirt, metal, and maybe ores 

2. electric mines (still for mining)? 

3. furnace so you can smelt your ores 

4. and make armor and other things out if it 

5. lightning strike (can set things on fire) 

6. Fire extinguisher (to put out the fire) 

7. that when you click on duke to follow you only then he can ride a lama

 8. that duke stops killing my lamas (fix fis AI to not stand infront of lamas when hes shooting)

 9. a train or some railway system to travel from base to base 

10. more cars 

11. more armor (or armor encahnts maybe?)

 12. seas and oceans 

13. boats to travel across the sea 

14. traders at their base (so we can come and buy things) 

15. multiple world saves (so you can have more than 1 world) 

16. multiplayer mode with an friends system so you can invite your friends 

17. cats can scare away skelies 

18. more pets

 19. airplanes?

 20. more peacfull creatures to find 

21. ducks (and rubber ducks as decration)

Developer(+1)

1. Mines (for mining)that can produce stone, dirt, metal, and maybe ores 

- something like this is planed

5. lightning strike (can set things on fire) 

- maybe a skill slot?

6. Fire extinguisher (to put out the fire) 

- I like it

7. that when you click on duke to follow you only then he can ride a lama

- he should ride a llama. If he doesn't it is a bug.

 8. that duke stops killing my lamas (fix fis AI to not stand infront of lamas when hes shooting)

- his bullets shouldn't kill llamas. If they do it is a bug.

 9. a train or some railway system to travel from base to base 

- once you get a car it is pretty fast.

10. more cars 

- I actually have 4 or 5 more I just haven't put them in the game :)

11. more armor (or armor encahnts maybe?)

- there will be different qualities of gear (based on some sort of crafting level)

 12. seas and oceans 

- There will probably be a sea near the bottom of the map.

13. boats to travel across the sea 

- probably not

14. traders at their base (so we can come and buy things) 

- yes in anchor rage you can buy thing once you complete the persons mission.

15. multiple world saves (so you can have more than 1 world) 

- yes this will be in.

16. multiplayer mode with an friends system so you can invite your friends 

- Maybe...

18. more pets

- I have a dog, but still haven't programmed it in.

 19. airplanes?

- That has been suggested before. Not sure how it would work though. Maybe this could be your fast travel solution?

 20. more peacfull creatures to find 

- I have a few planned, rabbits I think I have planned.

21. ducks (and rubber ducks as decration)

- Quack!

(2 edits) (+1)

ill take a Quack as a yes.  And let lumberjack or the water mahager harvest cactus

Pls make the xp text appear somewhere else, when I collect many things at once they overlap and I can't see anything

Developer

I should probably just disable them for now.

(3 edits)

An option to disable those little messages "+1 resource", for some reason it is lagging when lots of those appear if there's more than 15 the game already is 4 fps, maybe the problem is here with my pc but who knows how many people may also have that problem.

Developer (1 edit)

Okay I think it found a fix. One I should have done a long time ago. I limited the number of popups AND forced them to stack so you can actually see the text. I removed the XP for now. I'll probably add it differently some how later.

Holding shift and/or ctrl in build mode to lock vertical movement/horizontal movement
Hold shift, can't move the buildings up or down
Hold ctrl, can't move the building left or right

Developer

Humm.... yes good idea (as always). I'll try this out tomorrow.

I think it would be nice if Duke would only ride a llama if he is following me, sometimes I want to go to do some exploring alone, I have to make Duke follow me far away from my llamas, ride a llama and place a wall in the entrance so he doesn't ride it!

Developer

so he rides a llama if he isn't following you?

Yes

bee's cuz why not.

Developer(+1)

That bee a crazy idea.

(+1)

Alright, first of all, THIS GAME IS GORGEOUS. Wonderful idea and splendid execution. I downloaded it yesterday night around 10 pm and played until 6:15 am this morning. 

Raids: As far as raids go...we need more traps. Maybe adding some tripwire of some sort, possibly making turrets that DO move without direct command, and/or adding a special trader that is a "meat-head" that you may "rent" or "purchase" in some way to protect your base. I understand the need to regulate HUGE base expansions thus using the barrel/crate count as a standard of growth to determine what level of mobs to send, butttttt I got raided by shotguns and pistols when I was 5~ hours in, about 6 times.  Only just started winning against them now.

Armour Variety: Now armour, it's good...but not expansive. It almost feels like I have no variety, but I really do like the fire boots and laser scope helmet although I wish protection came with those. Possibly use the XP for enchants ontop of armour stats. Thus, you can add some variability between possibly wood, stone, and metal gear as well as the fire perks.

Custom Worker Tools: One thing I found very dissappointing was the fact that my "friends" auto-generated in with gear. I think having to actually equip them with items would give it a more customized/building experience. They could start out with just a bare hand and then the Tool Station would have a bit more of a use. Plus, then I could upgrade my guards to actually be able to do damage. Armour equips on the workers I feel is unnessecary though, just tools/weapons.

Delete Obj Glitch: Little glitch when I broke a fence, wall, pretty much anything, it stayed rendered. That just threw me off a bit. When I left my "home square" and came back it was gone, but immediately after breaking it still stuck. (Not sure if that's intensional).

Quick Light Thing: If possible, add lighting area to decor before placement so we can see what radius that will actually light.

Base Expansion: One of the things I love about survival games is the expansion. I like the idea of the wagon to actually grow past your "home square" but what about adding a real estate agent of some sort in which you would do missions to clear land at which a later date you could purchase? Just a thought.

Finally, ELECTRONICS!: Beatiful concept, I love the use of the switches and relays in order to complete missions. As far as adding to that, check into adding hydro-equipment. This could also open up adding small pools of water aka an oasis in which you could get drinks from or swim in to regain health. That's pretty much it, but I'm very excited to see whatever you do with it.

Developer(+1)

Glad you liked the game! I have so much more to add :)

Raids: Yes there is a lot of improvement to do with these. I think I might have made them too hard at first. They need some balancing. I'd also like to add special mobs that run in a take/destroy crates (which would destroy some goods too). Also higher tier raids that come in waves.

Armour Variety: Yes I just added these awhile ago. I plan on having different quality of gear crafted (based on some crafting skill or something). I also plan on adding lots more armor types for sure.

Custom Worker Tools: My initial plan (which is still the case) is that the workers would craft their own gear based on their professions. So the gear would break and they would have to rebuild it. If they couldn't they would just use their hands which would be slower or less productive.

Delete Obj Glitch: This must be a bug in the version you have. Although I checked the latest version and it isn't happening to mine.

Quick Light Thing: That is good idea.

Base Expansion: I was thinking about adding abandoned towns you can take over and make a base. With stuff already built, but destroyed.

Finally, ELECTRONICS!: Good idea.

(+1)

Can’t wait to see the additions💯I’ll look into my version for the breaking glitch.

(+1)

hello , i really like this game and here are my suggestions that i feel it will make the game experience even more injoyable

- being rescued : when you die outside the base you don't realy die you get knocked off so if you broght people with you and you die they should attack while one drags you away of the map or try to heal you or maybe flee with half of your resorces so you don't lose evrything when you die

- watch towers : a building that have levels like wooden one stone one and a computer one that detects raids before they hapen and give you time to prepare and information about the raiding force like wooden one gives you 20sec to prepare stone one give you 40 sec and an estimation like (you are raided by 5~10 ) and the robotic one give you 1min and the exact number

- special non craftable ithems as rewards : when you do quests or when you explore caves there should be hidden rooms (like the button behind the cactus one ) and give you like a wepon or a tool that is uncraftable and have a special ability like ×3 more damage

- special people joining your cause : alongside of normal people what about something like rescue missions that give you special people like a verry good farmer or fighter or maybe even like a friendly enemy unit or even something silly like a medival knight with a fighting bonus when he fights with swords. having a hometown with normal people and special caracters will make towns more fun

- diplomacy / requesting help : when you do missions for an area it should give you like special options in the map like requesting suplies or military help for example if you do 10 farmer missions and there is a raid comming and you arn't ready you can request help and he will send like 5 people with a pitchfork to defend or for example if you do 5 missions you can ask him to send 5 farmers to take care of your crops for like 5 in-game days

- turning into a cyborg : in late game we should have something like a cyborg chamber that give you bonuses for example you can upgrade your legs for speed or hands for tools

-boss fights or special raids / special decoration : to not make raids get repetetive how about you get a leader unit after a number of raids like a squeleton unit with a crosbow that does alot of damage and if you kill him you get his helmet as a decorative ithem

- turning the start talking robot box thing into a walking  talking robot box thing  : how about a mission about turning the broken machinery thing into a spaceship or a mount to be a fast travel way and drop you in verry far locations  in late game or to send you into specific landing sites and then you carry on your travel the normal way instead of walking a verry long walk and spend a ton of resorces .

(sorry for anny gramatical errors )

Developer

Really good ideas!

- being rescued :  This was in the game at one point. Your followers could revive you. It probably should be added back in.

- watch towers : I like this idea. Maybe have a siren that goes off or something

- special non craft-able items as rewards : This is planned

- special people joining your cause :  I have a lot of neat unique followers planned

- diplomacy / requesting help :  I've thought of some sort of rep system. Still trying to figure out how it would work

- turning into a cyborg :  I am planning a suit (like a exo suit thing or something) that will give you science powers [no magic though]

- turning the start talking robot box thing into a walking  talking robot box thing  : As you get further in the game E.D.I.E. will get parts added to it (which is why you can't build right next to it). I haven't talked about the ending of the games story, but some of the things you mentioned might be in there.

(+1)

Make it more clearer that you are getting hit like a small screen shake or some sound. I have died some times because i didn't think i would have had gotten hurt. Thanks for reading and thanks for this awsome game. 

Developer(+1)

lol this is already in the next build :)

(+1)

Nice

(+1)

i know that this is not a verry big idea but it will be a nice little thing to see in the game : in the playground i think there is this pile of loot that are suposed to be for the great he who codes and that the player can steal . it will be really cool if the he who codes add a punishment for those who are trying to steal such loot with something like a thunderstrik that kills the player instantly or a verry strong boss as the powerfull minnion of he who coded . i thing it will be a nice little touch :P

Developer(+1)

lol yes... I think that should be a thing! Added to the to-do list

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