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(2 edits) (+1)

Hi Yukon! Glad you're enjoying the engine. :) I'm adding your notes to my backlog.

Some thoughts:

  • A downloadable version of Bitsy is a good idea, and sounds doable with something like electron ( I'll look into it!
  • Can you elaborate more on what your goals are with RPG mechanics? What do you imagine it would look like in the editor? You're not the only person to ask for something like this, so it's something I'm thinking about, but I'm wary about overspecializing the engine in a way that would make Bitsy harder to use for creators who don't want to make something in that genre. That said, it seems like there's a need for some more interactivity, so I'm curious to learn what people want. Hopefully I can come up with something flexible, but not too complicated.
  • Sorry about the broken file! I'll take a look and see if I can fix it. I've seen a few of these lately, and I'm trying to figure out what causes it.. (edit: I've posted the fixed game data below)
  • As for naming, I did consider both of your suggestions (edit: I mean that these were both on my list of ideas when first deciding what to post on, but "Engine" sounds too intimidating to me, and just "Bitsy" might not be clear if you don't already know what it is. "Bitsy Game Maker" might be a bit awkward, but it's clear at least. I am open to more ideas on this though.

Thanks again for the feedback, it's really helpful! Feel free to add more whenever you think of something.

Hey Adam!

Sorry for not responding super quick, life's been busy... :/

Also thanks for the speedy fix! I'm planning on cranking out something soon.

For the RPG mechanics, I was thinking a rogue-like experience. For example, I was thinking mechanics that are similar to this game's mechanics. With the editor, you might have to add a window for item management, where you could turn the inventory on or off and make items. Items could have different properties like if you can wear it or eat it or use it as a weapon, and each could have stat changes that go along with it. Also, for enemies, there could simply be a checkbox which will set it to be an enemy or not. This could add new options like health, behaviors, item drops, etc.

That's all I can think of right now for the mechanics, sorry my brain is kinda fried...