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Soul suits's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #96 | 2.936 | 3.154 |
| Graphics | #128 | 2.793 | 3.000 |
| Theme | #139 | 2.650 | 2.846 |
| Fun | #144 | 2.506 | 2.692 |
| Controls | #147 | 2.578 | 2.769 |
| Overall | #151 | 2.578 | 2.769 |
| Accessibility | #165 | 2.363 | 2.538 |
| Originality | #173 | 2.220 | 2.385 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
Godot 4.4.1
Wildcards Used
N/A
Game Description
soul suits is a game kind of roguelite, based on cards. each card has a number, which represents the amount of damage. Suits have an unique effect
How does your game tie into the theme?
the amount of enemies increases based on how many rooms the player enters, causing a chaos that can be controlled
Source(s)
N/A
Discord Username(s)
rotinomonitor
Participation Level (GWJ Only)
1
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Comments
I think it’d be cool if the dash did damage - I found myself wanting to dash through enemies to damage them but alas I couldn’t! Good work!
Liked it! It did seem a bit difficult with the ranged enemies, but I like the presentation and the art, music slaps too, nice job!
This was fun. We liked the concept.
Cool game! Would love to see it with the difficulty scaling fixed (I see you mentioned it is a bug that its so hard). I like the art on the little skeleton guy a lot
Loved the art and the vibe, but like the other comments, it does seem like the monsters need some tuning.
it's my fault. The intention was for the monsters to get stronger along with the player, but I forgot to reset the level to 0 lol. I'm glad you liked it, and thank you for the feedback. it's fixed now.
I found it punishingly difficult, and was often dying in the first room before the enemies were too fast/strong.
Hi, this was a bug. Now it's fixed.