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Thank you so much! I have ideas for the quality of life change department, but would you mind listing what you had issue with so I can make sure it overlaps with my list? I can’t fix everything but I want to make sure I have my finger on the pulse correctly.

of course of course!

1. only noticed it while chained up but from standing still to moving will also move the camera ((target reticle)) in a way that can be irritating. Smoothing that out so it acts more predictably would be nice and allow the player to scan the environment more easily so they don't feel frustrated for missing important items

2. about the reticle again. the range seems limited, being unable to look all the way down means i have to find a sweet spot to actually pick up some items. Never even got the flashlight for that reason since it was blocked by the drawer as well.

3.the lock box puzzle got me for a bit because i didn't realize that it wasn't a dial combination but a button one. This is likely just me being an idiot but i thought the markings on the buttons were just so small i couldn't understand what it read. Perhaps add a zoom feature when examining something for closer inspection.


4. An option for subtitles would be lovely. the audio mixing was fine but in a "let's play" world talking over cut scenes is going to happen and that would let people who can't run the game enjoy it. 

5. There seemed to be a lot of lore planned for this which I love! For horribly impatient people like myself however skimming through all of the text in documents and the like can lead to things being missed. Just keeping in mind to make the important information POP is the last point. Which you did in the folder so not a complaint just a thing to be aware of really!


hope some of this helped :D

Some great stuff here thank you again and really enjoyed the video!