I was excited to check out your game. The art is fantastic, the characters are cute. I love Giovanna’s dialog. However, I feel like there’s a disconnect between the story and gameplay; I would consider focusing heavily on one or the other for now—and, if it were me, I would do gameplay.
The gameplay, story, narrative, and visuals—I want to know if, even though this is a very story-centered game, it’s still fun to play. Does the story reinforce the excitement of the gameplay, or does it just get in the way, making the experience slower or boring?
I also want to know if the story is engaging enough or if I need to advance it faster to reach the interesting parts.
Currently, I find the story gets in the way. You’ve got a lot of text up front, but that text doesn’t draw me into the characters or their world as much as I was hoping. I was surprised by how long it took to get to the action. I would consider introducing core gameplay much sooner and, importantly, be more concise in your writing. Rely more on storytelling through character action and atmosphere—and, as much as possible, through the gameplay itself.
Additionally, please let me know about any bugs or poorly designed parts that I could fix.
There are a bunch of typos; you’ll want to do a language pass. Also, I don’t know if this is a bug, but there were some unclear moments. For example, picking berries for Giovanna: “Did I already pick berries from this bush? Did I not? Do I have enough?”
As someone used to left-handed movement (ASDW) and right-handed action input, I would love rebindable keys. Z and X took some getting used to.
Personally, I value “game feel” in metroidvanias. I think you have a decent start, but to make ENCAPSULATED the best it can be, I suggest zeroing in on gameplay and feel at this point in development.
I hope that helps. I look forward to seeing where you take your game from here.








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