Thanks for the detailed review! One of my original ideas was to have a slider bar or different stages, but I chose a single stage of warning to make the game a little bit harder(which was probably a bad idea since I am struggling to speed run my own game). Also I made the fullness system pretty badly(since I am horrible at programming)and it is tied to the frame rate capped at 60. Minor frame changes could have affected the result, since the fullness is static overtime. Thanks again for the suggestions and I will try to make more games in the future:)