KaskeT (from Tabun):
At first IDK, made it worse by the fact that the square monitors, again, don't support it, and all the menus are smeared on the sides. Had to play on game page online. Don't like that.
On the first look it's the classic Towe Defence, but there is a nuance: we are the attacking side and for coins call waves. And upgrade waves. It is important - not specific “fighters”, but ponies. Either by increasing the number of ponies in the wave, or reducing the price per wave. Whether there is something else I do not know, passed only to the second level.
The object of the game is to get a certain number of your ponies past the traps. Coins drop from each pony for the distance traveled, that is, the more ponies, the faster the coins drop. But it's not that simple, as the traps get stronger over time and at a certain point they start to oneshoot and if you haven't managed to get the right number of ponies to the goal, you're stuck. The balance is so bad and ill-conceived that it's extremely difficult to pass the level, at one point you have a bunch of coins, everything in your fighters (but you can not send more), but a second later, literally, a trap or two get upgraded and remove all the HP of fighters in three seconds. And that's it, soft lock, you can send waves for all the money, but the traps hit the area and the number of fighters does not affect anything at all. Bits run out, no progress, start over, it's fu...lly worst than you thought.
I merely translated the comment from Tabun's user.