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This continued to happen and everyone was just seeing entirely different versions of the raft.

Also, we were finding that it was extremely difficult to build the raft out enough to protect it from sharks which proceeded to frequently destroy our core resources. We think part of the problem was that although we had 5 players, it didn't feel like the number of resources was multiplied at all, so it was just a lot harder than single player.

man i just said that the shark is not syncronized to clients from the host , that means each client see different shark positions or gestures.