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A jam submission

苞葉病 ~ Fabled Fruit in Greenhouse GroveView game page

Last to the line, but still to scale.
Submitted by kappa.soup — 13 hours, 22 minutes before the deadline
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苞葉病 ~ Fabled Fruit in Greenhouse Grove's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#44.2064.206
Concept#74.3244.324
Story / Writing#83.6183.618
Overall#94.1184.118
Visuals#114.4124.412
Audio / Music#143.7653.765
Balance (Challenge and Fairness)#173.5003.500
Use of Theme#393.0593.059

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
kappa.soup, nonpot

Streaming Permission

Yes

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Comments

Submitted(+1)

This game was good. I love the aspect of planting your own consumable bullets and the expensive 1 up plant was a really good way to implement such a mechanic.

One thing though is that I wish there was a visual indicator for when you're close enough to a tree to kick it, otherwise i kept accidentally opening the planting window when i wanted to get the apples.

Also dont think i havent noticed what the final apple's name was (;

(+2)

Right away, I took a serious liking to the style that this game has! I liked how colorful and easy to read it was.

The style also worked incredibly well for the gameplay and writing. Growing apple trees made for a fun gimmick to add onto the bullet hell style. The only real issue that I had was the potential to accidentally skip dialogues due to the way that the controls are laid out. Right-clicking interacts with the trees already, but there may be other keys that would work without overlapping other controls (Q, perhaps?).

The music also didn't overstay its welcome. I think that I noticed some subtle dynamic music as well, especially with the boss music near the end. It's always a nice detail when I notice that!

Lastly, I enjoy seeing developer notes and art galleries included in games. It's a practice that I haven't seen often recently, but it helps me appreciate how much love was put into the game. The apparent OC designs were fun to look at as well, and all of the characters fit flawlessly into Gensokyo. (Apple was one of my favorites, but I loved them all!)

Overall, I enjoyed this game a lot! I'm glad that you were able to finish it for the game jam, so thank you for taking so much time to make it! ^.^

(+1)

I hated the homing bullets just as the rest, but I loved everything else, maybe a bigger charged apple could make the scale theme a little bit better.

I didn't liked the music, I think it's quite saturated with zunpets, I hope you can fix that since this game is a banger, I bet certain developer is happy to see her oc has a fangame.

(+2)

This was a fun one. Cute artwork, entertaining story, and good music.

Normally I'm not a fan of weapon "durability" mechanics (i.e. Breath of the Wild's fragile weapons). However, I never felt like I needed to make every apple useful. I did not feel like I was wasting them, nor did I feel like I was showering in them. In other words, I was rewarded for playing well without needing to play perfectly to win. Systems like this are hard to balance, so nice job!

I do wish the screen size was a little bigger. Sometimes I would get blindsided by fast bullets or the boss would be off-screen.

But other than these minor issues, the game was great; very good for a jam game!

Submitted(+2)

Neat game.

A few nitpicks though, the camera feels too close for the speed of certain bullets (the homing ones when they're at their top speed and some boss ones that have a rotation around the boss as part of their movement when they get far away from the boss). This also makes it hard to see where some bosses that moves a lot are.
Also, I kept getting stuck planting a tree without this pausing the game while trying to harvest trees. This either needs to pause the game or be put on a different key imho.

Submitted(+1)

Very cute, and really fun resource management going on especially later in the game when you’re able to have more trees at once.

Would be nice if the area you could see was wider, felt pretty cramped otherwise especially versus later bosses that move around a lot and become hard to keep track of and late game in general when lots of huge slow moving bullets start clogging up the screen.

Fullscreen and wider window would have been nice too, found myself clicking outside of the small window pretty often.

(2 edits) (+1)

It might not necessarily be a game, but it's very funny in a cute way. ^.^

Note: This comment was written before the upload of the game proper. I'll replace it with a newer comment once I've taken a look at it!