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Day 3!

I cleaned up the UI again, hopefully making it clearer what the numbers on the connections are supposed to mean.


I spent some time to implement functionality allowing you to walk across the map. You don't see it in the GIF, but they also calculate traveling time correctly. And you need to hold the mouse button for a short while to confirm traveling there.

And I implemented that items exist!  Currently there are six items, each with their own price range. The items all have kinda vague names to make it slightly mysterious (What are bulbs? Flower bulbs? Light bulbs?). For each station, a random value within that price range is chosen, so different stations buy and sell products at different prices. I also added that nodes track if they've been visited, and if they are, they reveal pricing information in the tooltip, even if you're not on that station.

Taking all that together, here's how the game looks now:


Next up, I'm going to implement that players can buy and sell items at stations, as well as easily compare prices of items between the different stations. At that point, most of the core gameplay will be implemented, after which I hope to focus on polishing and making some kind of onboarding. Something else I'm thinking is about is adding curation to the level generator, to generate a couple of worlds and picking out the most interesting one based on a couple of rules. I hope I can finish this game by the end of the jam!