Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Some Ideas For A Future Update

A topic by flipersnajper created Feb 19, 2017 Views: 304 Replies: 2
Viewing posts 1 to 2

I have a few ideas for future updates and want to share them:

Upgrades

- Hammer Swing Speed 1 (Decreases swinging speed to 92.5% of the original one)

- Hammer Swing Speed 2 (Decreases swinging speed to 85% of the original one)

- Dual Wield Swords (Self explanatory)

- Longsword (A sword 12.5% longer than a normal sword)

- Dual Longswords (Self explanatory)

- Katana (A sword 25% longer than a normal sword)

- Dual Katanas (Self explanatory (Again))

- Sword Swing Speed 1 (Swinging any sword takes 95% of the original time needed)

- Sword Swing Speed 2 (Swinging any sword takes 90% of the original time needed)

- Hammer Swing Speed 1 (Swinging hammers takes 95% of the original time needed)

- Hammer Swing Speed 2 (Swinging hammers takes 90% of the original time needed)

- War Axe (An axe which swings slightly slower than a sword but deals slightly more damage (Just like in Skyrim))

- Dual War Axes (Self explanatory once again)

- Battleaxe (A big axe)

To Be Continued

Thanks for the suggestions!

I think for future weapons we want to focus on making them very different, as opposed to being themed differently.
The hammer for example is very different from the sword, so we want any new melee weapon to be at least as different as those two are, to make for more impactful choices.

thats why i suggested scythe (no damage at close range but you can strike lots of bots in a single swing) i think its very different