Of all of the games I expect people to take inspiration from, Gain Ground wasn't one of them, which I for this game, is a good thing. Holemancer here is pretty fun, with multiple character classes, tense gameplay, and a neat blocky aesthetic. I do think the game can be a bit too hard, and the "Holes" theme is a bit spotty, and the cutscene that plays after every cutscene breaks the flow of the game. Otherwise, this is another favorite of mine from the jam. Fantasic work here.