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[devlog] who do you think you are - DEMO!

A topic by Grim Baccaris created Jan 03, 2016 Views: 2,169 Replies: 36
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Submitted

update (jan 15th):

time really got away from me these last few days ;___; life stuff has prevented me from doing quite as much as i wanted to with this game, but as i've been working on it the game has also become a lot more than i expected it to be! i'm really enjoying treating it as a learning experience and taking the time to build upon it, so i've decided that i'll just be putting out a demo for the jam and i'll continue to work on it in the future, ideally to completion! the demo will contain about ten rooms to thoroughly explore, a handful of items to pick up, and a few small cutscenes. hopefully that will be a decent amount of content!

i'm working on putting the finishing touches on things tonight (haha help me it is 5am) before submitting wdytya tomorrow and posting a reflection on the process! iM EXCITED and you guys being excited too has been a huge confidence booster for me, thank you all so much!! i hope it'll be at least some of what you're hoping for c:

Submitted

final update!!! 1/16:

the demo is finished!!!

i am EXHAUSTED right now so i don't have much to say other than this: thank you all so much (hosts & participants, even if we never interacted) for a great first jam -- this has been wonderful and i'm so grateful for the experience! i'll have a lot more to say tomorrow night. c:

if you play the demo, i'd be really honored by any feedback you might have, whether it's a rating or a comment! you can email me if you'd rather not comment on the game's page. thanks for all the support! <3

Submitted

i planned to write this up on sunday, but it's been a really busy few days! winter break is almost over =A= but it's time to wrap up here! my initial goals at the very beginning of the jam were to:

  • actually finish the game!
  • create a game where everything matters and there's no egregious fluffing -- [...] if/where there's flavortext, it's all meaningful and should be worth exploring.
  • create a decent atmosphere and a final product that's somewhat polished

in terms of finishing the game, i realized near the end that it wasn't really feasible. i was careful about setting my expectations low at first and my original concept for the game was really simple, but i couldn't resist expanding on it. it got progressively more engaging to me and i wanted to do so much more with it, to the point where i had to accept that it became a different game from my initial pitch -- not in terms of premise, but in terms of the scope of the writing, mechanics, gameplay, etc. so it made the most sense at that point to polish up a demo and submit that! i'm really happy with what i've managed overall -- i do feel like i finished something playable that has a decent foundation for what i'm aiming for in the full game.

it isn't perfect by a long shot, though. i spent hours playtesting, tweaking, and correcting dozens of bugs in the last few days, but there are always improvements that can be made. there are still things here and there that i have yet to figure out or correct, but i tried to keep them from being anything outrageous. at this point, i think i have a decent command of the types of events and techniques i'll be working with the most (and i'm eager to keep learning!!), so i can focus on the writing and assets a lot more now that i have something playable to funnel it all into.

as a whole, i'm so glad to hear that people are enjoying the atmosphere of wdytya so far!!! i'm going to keep at it -- i wanted it to be "surreal" at first, but that was difficult to convey as i envisioned with the resources and time that i had (especially because i lost a few days), so it's something i'll continue looking into and working on. i'm also not totally satisfied with some of the flavortext and i know that i can improve it vastly, but i did make everything relevant in some way (even if it's not apparent yet, story-wise), and i'm so happy that others are finding it interesting and mysterious so far!

the feedback i've received throughout this whole process has absolutely made my month. thanks again for all your support, guys! it's been amazing to start off 2016 by finishing something i can be proud of, and i have plenty more games planned for the future! if you're interested in keeping in touch with me or my work, my twitter, tumblr, and other projects are linked in my profile. see you around! c:

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