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Your locomotion system is by FAR the best I've experienced.... should seriously patent it...so much better than the teleport. Most vr games I'll play for a few minutes but this one kept me in for over an hour. Every corner was new and different. You've nailed it...a perfect blend between human reaction and 3d movement.

Only suggestion I would make would be to make the reloading of the smg quicker and easier....keep the grabbing of the clip but lose the secondary click to pop the metal clasp. I get why it's there but it's great when you're totally sucked in and you don't think about the mechanics.

My overall would be to make smg reloading easier and the bots harder. JMO....'

Big thanks to Epyx911 for the game vid and recomendation...can't wait to see whats next.

Thanks! But wouldn't patenting it stop other devs from being able to use it? I would like to sell my finished game one day, but I don't want to gain money at the cost of hurting the VR game industry and get labeled a patent troll in the process. I'd be happy to explain my locomotion process to any dev who asks.

Gave a good one! :)

Absolutely...I meant it as a figure of speech. I just hope more games take note because this is the most intuitive and fluid motion system out there. I've played this game over and over whereas others get boring after 5 or 10mins. Get a kickstarter or something going because you've seriously struck gold and the vr industry needs to take note as to what makes a good game.

Thanks for the reply!

First for the negative stuff: I can't start a kickstarter for a bunch of reasons, one being that I am not American and live outside of the U.S./Canada. Also, I am an immigrant to the country I live in and I can't quit my job and work on the game full time as my visa doesn't allow it.

But! Silver lining: I sent an email to Valve today about getting COMPOUND on Steam with the upcoming update. Not sure if it will get approved but it's a start. It will be free but I might consider early access when it is more mature and there is more content.

Even without any financial help I'll be working on it for a long time to come so don't worry about that. Again, thank you so much for the encouragement!

There's so many people who already love this game and are wanting to give you money for it. I think you'd be really losing out by offering it for free. I'm not sure what the currency is where you are but I'd be happy to pay at least £10 in it's current form. Even if you put it on Steam at $5 or £3 it would be an absolute steal and people will be more than happy to pay it. I have still yet to see a single person that doesn't love this game.