I liked the procedural map and the gameplay is very unique and engaging. The sounds of the monster really add to how tense the game can feel and seeing the monster moving around on the map is prefect. I like the graphics but it’s a shame that the level is mostly imperceptible with how dark it is. Maybe it could have been just bright enough to see the silhouette of the level but not the numbers, as currently it feels almost more like you are navigating the grid on the map rather than going through an actual environment as you don’t really get to see it.
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Muzzle Flash's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Implementation | #2 | 3.833 | 3.833 |
| Enjoyability/Engagement | #3 | 3.167 | 3.167 |
| Overall | #3 | 3.333 | 3.333 |
| Presentation/Game Design | #5 | 3.000 | 3.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What was your take on the theme?
You have to navigate a dark maze and your only light source is the muzzle flash of your gun.
Game Engine / Tools used
Unity
How many team members worked on your project?1







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