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Lazr

Cyberpunk 2d Platformer with Cloth, Rope, Net Physics · By Garrick Campsey

Neon powered laser filled doom. - Contains Video

A topic by Tsuladan created Feb 04, 2020 Views: 323 Replies: 5
Viewing posts 1 to 3

The game looks and feels very interesting though it was unable to detect my controller and I found that the airdash specifically was unpredictable at times. I'm going to give it another try next week if I can get a controller to work and see if that was strictly keyboard related however.

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My main critiques are:

  1. The fire particles, while beautiful and fun can become a bit too numerous for their size and longevity. In many cases while fighting the security guys the sheer number of them caused their grenades to be visually lost in the chaos and hard to see before it was too late.
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    On that note having said enemies spawn endlessly could be annoying as well because of the aforementoned chaos, but it does help ensure a sense of urgency pressing the player upwards.
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    I'd suggest possibly reducing the size of the flame particles, making them not last as long or otherwise looking at various tweaks to make them a bit less of a screen clutter hazard. Perhaps fewer full sized particles that spawn smaller offspring embers?
  2. The air dash, (while currently I am unsure if it is strictly a keyboard control problem), but it often did not cooperate and sent me in directions I didn't want to go. I'm going to try again next week if I can get a controller working though and see, but otherwise the rest of the movement felt fluid and dynamic with the exception of double jumping being locked behind the dash.
  3. The exploding tech blocks that I have to destroy to progress? Having them deal damage to the player felt like it broke the flow of movement. Generally for a game that feels like it wants my movement to be fast paced and ever mobile, forcing me to stop to wait for the destructible block to vanish was frustrating.
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Overall the game is very interesting, I adore the art style, the neon colors, and the sound design. I do think it has some rough spots that could be polished up though, but I look forward to seeing it grow and develop. Like I said before I will try to get a controller working next week and record another episode if so and see how it feels then.
Developer

Thanks for your post and feedback! I hope your controller works next time, Lazr can difficult to play with a keyboard. I enjoyed your episode and looking forward to the next! :)

I hope so, I'll try it with an Xbox controller next time since the xinput one didn't want to behave. I know it can make a world of difference sometimes to have a controller so I definitely look forward to giving it a try for next week.
 
Thanks I am glad you enjoyed it and that I could be of help~  

Next episode is up, and I have to say you were right~ Having a controller made a world of difference. The airdash was 100% responsive and I even learned glimbing ropes and walls was an actual thing.

Developer

Oh that's awesome to hear! It makes me really happy when players switch to controller and have a funner time playing. I need to improve the keyboard controls, for sure, and that's a big priority item on the todo list. I shared your video in the Lazr discord as well!

Oh wow I appreciate the share~ I look forward to seeing how the game grows and develops with time.