This game looks like it's going to be beautiful and a really cool exploration/survival game! Unfortunately I'm running into issues running the demo on my MacBook Pro (2017). The screen appears to be the wrong resolution for me, so the left and right sides of the screen are cut off. During the dives, the game runs too slowly to tell when I'm interacting with things - it can take several seconds for the hover state to trigger, and several more for the actual action to happen, whether it's movement or pressing buttons on the control panel. Needless to say I didn't get far enough to provide much real feedback, but the little bits I can provide: I wasn't sure what the camping buttons did ("dusk" and "dark" seemed to progress time, but I didn't see a way to cancel out back to the main screen) and once I was diving, I couldn't see an option for returning to shore. Thanks for sharing your work-in-progress - I look forward to following the rest of the game's development!
Thanks for letting us know about this. We've been receiving other reports about problems with Mac and Linux builds, so I've decided to pull them down for the time being. But if you'd like to help us with testing, we'd be glad to have you.
That said, what you're describing sounds like an issue we have with all Mac laptops. I have one too, and I wouldn't ever try to play an unfinished indie game on it, or much else for that matter. For us, often the way they handle graphics just slows the game down a ridiculous amount. I'm going to see what I can do about it, though.
Yeah, it makes sense that an early build wouldn’t be optimized for performance - and laptops usually aren’t always great at running games in general. But I’d be more than happy to help test future Mac builds!