добавь фишку для телевизоров чтобы на них можно было смотреть видео из ютуб с помощью ссылки на видео пожалуйста.
add a feature for TVs so that they can watch videos from YouTube using a link to the video pls.

Gather unknown signals from deep, silent space · By
First off, Loving the game! Been a big fan of watching others play it and have been having lots of fun playing myself, even the scares I've seen others experience catch me off guard. Haven't progressed too far yet myself but would like to give a dumb suggestion , others in the thread feel free to give feedback or info on why it may or may not be a good idea.
1. An entity similar to a "Pale Crawler", this suggestion is purely based on my love for that sort of cryptid lol, but anyway I think it would be a good addition with how it would be a good "its mistakeable for an animal at first glance but when you realize what it is its gone" sort of deal. I also think it would work really well with the camera feature (one of my favorite features, too little games let you have multiple perspectives from one base) as, while its a creepypasta and fake image, The Rake image is still somewhat unsettling to me and it would be wild seeing something like it in real time. For how it would look anything humanoid but with little to no features would work, there is this one image of a pinkish-pale "alien" on top of a roof that I would work well with not being too recognizable but still humanoid. How it would fit lore wise? I don't know. How it would appear? maybe as an unfrequent event? But that's just some ideas, don't know how well it would fit into the game.
Читая твой твиттер наткнулся на такой пост
И следовательно возникла идея: Как на счёт того чтобы сделать керфуров омега более живыми или хотя бы пасхалку отсылающую к этому посту.
А именно добавить интеракцию между керфуром Keljoy и Eriell (как пример: воспроизведение анимации их объятия, грусти одного из них в случае если на их глазах разобрать другого и тп.)
First of all I want to say that even though the game is still in early access, it already feels amazing. It has so many features, easter eggs, events, a great story, and everything else that makes it enjoyable. However as a new player who was just starting to figure things out, I found the fast passage of time during the day a bit challenging.
For daily tasks I needed to send a few disks with signals and gather hash codes from specific satellites. Since I was still learning how to play and what I had to do, I physically couldn't complete all the tasks before the day ended. So, after about two in-game weeks I managed to complete the daily task only three times.
I also didn't realize at first that I needed to repair satellite servers to speed up signal processing and downloading. If I had to both complete the daily task and visit every satellite with broken servers, it took way too much time. And on top of that I had to keep track of food, stamina, and fuel for the ATV.
Because the days passed so quickly, I ended up missing some events as well. Thankfully, I found the "Day Length" option in the "Experimental" settings, which allowed me to make the days longer. This was super helpful, and I would like to ask the developers to keep this feature in the game for the final release. It would be great for players to adjust the day length to suit their own pace and play comfortably.
But overall I don't have any complaints about the game. I'm looking forward to the game's release. This is one of those games that I'm ready to buy even without waiting for discounts. Thank you so much for this wonderful game dear developers, and also Happy Holidays! 🎄
Yeah, that's exactly what I was talking about. Especially when you're trying to figure out how to play and start exploring the area, the days go by pretty fast.
I remember when I first started playing, it took me an entire in-game week to clear the base of small debris, trash piles and dirt stains. Maybe if I had noticed the day speed setting a little earlier, I wouldn't have missed so many days, lol
I want to thank the developer for such a great game.
I want to thank the developer for such a great game. The game caused a storm of emotions. At first I thought the game would be quite banal, but I haven’t had such great gameplay for 5 years. A real sandbox for those who like to find something, and so many features that you can play for 4 months and find more and more new things) .Сool graphics (I’m actually shocked this can be added all and fit into 1.5 GB of memory).
Thank you mrdrnose for such a masterpiece.
by the way, when will there be a new version? :D
Hey the other day I was watching signal simulator for old times sakes and I was thinking just how cool the events from the old slow vehicle going to certain coordinates where. So I think it would be cool if that was implemented, you could even re-add the huge map (Poster) that used to be in the room with some new coordinated of interest.
Maybe put it hidden inside of the vent near the stairs that as far as I can tell has no purpose yet. Could be a great way to add lore and even be able to score some early points while you wait for the scans to download.
I love the game, I started when the base got its redesign. really liked the slow cleaning process making the dump of the base a home. the couple of suggestions I have is
1. add a new feature too the Wall fixer to repair the base's walls (addition item you can add, can be a bucket of plaster. it can be used like a sponge and water bucket.)
2. Paint kit to redo the faded mural (after you done with it you can leave it at the treehouse, and later on see a new addition to the mural)
3. using the axe and pickaxe to break the rocks and fallen logs that litter the pathways.(a new pair of sears to cut overgrown bushes and grass, that creep on the pathways)
and that's it for now, thanks for making a great game. can and will wait for future updates.
Enjoyable gameplay overall, the onboarding process could use some help (but is fine at this stage of development). 2 weeks in and I'm feeling pretty confident in all the base systems.
Several bugs to report:
-Clicking on the profile picture of an email will cause email spam that will ultimately slow and crash the game. It cannot be stopped.
-Using an empty notebook (all 12 pages ripped out) causes the game to get stuck, cannot move or interact (I assume the game thinks you are interacting with a page that does not exist)
-I might be doing something wrong, but I cannot retrieve garbage bags from the roll of bags.
And one QOL suggestion:
-Autosaves improvements: The game does not autosave while driving (or during 'events'. This has caused me to lose entire days twice (when being forced to reset after one of the above crashes). Suggested remedies: 1. When you get on the vehicle, or an 'event' is about to start, check if the autosave has happened within the last few minutes, and if not, auto-save then. Or 2. Whenever an autosave fails due to being on a vehicle or in an event, instead of showing an error message, flag the game to run an auto-save once the player has dismounted the vehicle or the event ends.
I'm sure the first bug you pointed out is more of an easter egg than a bug. There are also other events in the game that cause your game to crash.
As for the third bug, everything is fine. You don't need to retrieve garbage bags. Just pick up a roll of garbage bags and click on the pile of garbage. The roll of bags is a more practical alternative to the regular bags, although the roll does cost a bit more. It's easier to keep a roll of bags in your inventory and you can also see how many bags are left if you left-click on an empty spot.
Oh, I forgot to mention two big crashes, which I am pretty sure were intentionally programmed, but actually caused unreal engine fatal crashes. A force-close is one thing, but an actual "Fatal error" is kind of overdoing it, unless the message itself is just faked, in which case you should seriously consider changing the error message to make it clear that the crash was "intentional", or at the very least, not related to actual hardware/software issues.
Also, if events can cause crashes, it absolutely NEEDs an update to the auto-save system to actually auto-save prior to any such event, even if it's a hidden autosave that doesn't announce itself, to maintain the surprise. It's too realistically possible to be on your ATV all day and miss all the autosaves leading up to an event that crashes the game (again, assuming they were intentional, I've listed the 2 I ran into below).
I got some ominous music one night and lost the ability to pause (this was before I realized this meant an event was in progress). As the music wound down, I wandered over to sort some of my tables, and the game froze and these bars of rainbow nonsense, similar to some sort of rendering error, grew on the screen in a thatched pattern, leading up to the crash. I was able to screenshot the artifacts, meaning they were in the render buffer, and not a physical issue, which is why I think it may have somehow been intentional.

The second time I got the same pattern, I got some tool-tips indicating I should check out something going on in the mountains. Not sure if it was the picknickers or something else, I checked over the mountains near the strange box with the tile-lock. As I approached the mountain, a black particle fell into the mountain, which I assumed was just a firefly sprite disappearing. When I went over the mountain, the black particle was now a flat featureless square sprite pulsing as it moved down the mountainside. I approached it, and accidentally rolled into it on the ATV, and the game froze and the rainbow artifacts grew out again.

These are intentional, they work kind of as a "punishment" for playing for several hours straight non-stop.
The first one you mentioned is a rare random chance after playing one session for a long time, the second one appears after 6 hours but isn't directly "hostile", it will follow you around but will try to stay a short distance from you at all times so it won't touch you, it only crashes you if you touch it anyway.
The "Fatal error" crash message, if the instance of it is intentional, is typically accompanied by something else happening before it so it is quite obvious. It also slightly behaves differently than the normal fatal errors from what I have seen, the actual fatal error crashes don't seem to freeze the game after they happen.
I made an account just to post this. Even in this pre-alpha state youve made one of my favorite "job simultaor" type games that lends itself perfectly to cosmic horror. Its a work of art, truly. I just met and entity that shook myworld so hard my game crashed (still trying to figure out if that was intentional given the pre-alpha status) But I am in love. The only feedback I have is the ATV sounds are very repetetive. They are either on or off, no ramping up or down and because of the way it drives you kind of have to brake sporradically and it doesnt sound very good compared to the immaculate sound design present everywhere else.
Control buttons can always be reassigned. For example, I used to open the NVIDIA panel by pressing Alt+X, but I reassigned it to Alt+R as the rarest key combination, since Alt+X was also used in some game. But in this game I encountered this combination and simply reassigned the Alt button to an additional control button on the mouse - very convenient if you need to throw something on the run, for example.
I'm sure I could list plenty of things if I gave it more in-depth thought, but one suggestion I have more immediately is increasing the weight of the backpack to around 751. I say this because, if you buy and equip the fanny pack, rather than the backpack dropping to the ground for quick access, it goes into your inventory, where you then have to go through the extra step of manually dropping it there. A needless hassle, imo.
Хей, MrDrNose, я не могу задонатить тебе из-за ограничений моего банка, но потом обязательно куплю игру в Steam. Наверное, не имеет смысла просить тебя об этом, но не забрасывай ее пожалуйста. Хорошо отдыхай и не перенапрягайся, по себе знаю к чему приводит переработка. С наступившим Новым Годом и Рождеством! Надеюсь на большой успех этой игры <3
Hi, for me, Krampus the midnight entity need to be removed, cause I have a event, but he come to, so in can't play free aha, or maybe he stay less longer or stunt just 2 times. I tried to sleep over midnight to play the event but i'm waking up at 23:34, i gess it is a event for him but it's just annoying, yes we can remoove him by making "alcool". he don't add a specific things on the game.
Add a entity who stalking and not friendly buy sound effect or ambience music could be cool ? Maybe he is already on the game idk
I don't finished the 30 days but i've played years ago and you're game really step up ;)
*Sorry for bad english it isnt my first language
Honestly, making it any harder isn't really good for anyone at this point. You have to remember that there are more casual players (like me) who already take a while to get Kerfur-O even pre-recipe change.
If people still can and want to speedrun getting it even now, good for them, they can play how they want. I don't think making the recipe even harder would stop them anyway, so making it harder would just be harming the casual players and not actually deterring kerfur speedrunners.
There's this idea I've had in the back of my head since 0.7. What if at night time there would rarely be a creature that mimics the red light of a sattelite, and if you get too close it eats you or something? There would have to be some slight differences with the red light so you aren't just playing a guessing game if you don't have the digital map or don't perfectly remember the layout of the world. Maybe for example it could flicker ever so often or the tone of red is slightly different?
Something that could potentially be added is a camcorder to have an in-game way to record your footage. There probably wouldn't be a viewfinder to make sure the game doesn't drop 20 fps every time you pull it out though. Similar to photos you'd be able to upload it to a videos folder, but also a way I'd suggest being able to watch the footage in-game is through a VHS player. I think it'd be really cool to look back at footage you recorded while inside of the game itself. Maybe when you pause the game and then unpause while recording, the footage will have a static effect play for a moment to make it seem less like the footage was spliced or something.
Unless it causes issues, I feel like Solar mode should be Infinite with eternal bad sun rather than Ambience with eternal bad sun. It might just be me but I feel it could be more fun with the random entities and events, plus servers break and there are daily tasks to further incentivize going outside despite the deadly sunlight in the day and killer wisps at night.
I downloaded this game for the 7.0 and a lot of things changed since, i'm in LOVE. I love everything about it, the ambiance, the ideas, everything is at the right place and you really deserve to gain more visibility.
For the review, i think some aspects can be changed such as :
Thanks a lot for developping this game it's an amazing experience !
(sorry too if my sentences are trash, i'm not english)
Enjoying the game so far for the first time but Krampus has been pretty annoying in stopping my progress. I try my best to sleep before midnight but sometimes I can't sleep due to something nearby and then I end up passing it. I finally figured out how to make the brew but I hope he's either gone soon or reworked
I love the game, however I think the late game would be greatly increased if the daily tasks didn't ask for just the highest signal. Something along the lines of the original layout with asking for the highest level you can make but Bao requests a random amount/assortment of the other lower levels for an additional payout that would be maybe 1.2-1.5x the profit of selling them normally. For example the daily task would look like this: 2 level 3 signals(required for daily task completion) and 2 level 1 signals and 1 level 0 signal (for the bonus, not required for daily task completion). Late game I have so many 0/1/2 signals piled up I can't sell them off quickly or efficiently. Thanks for the great game regardless!
Carpentry Handbook, could be either found somewhere or in the store, functions like the Cooking book and tells you various crafting recipes for wooden furniture and objects.
Recipes could use wooden scrap, nails, a saw, maybe even logs for making things like benches, crates, tables, etc.
Additionally, possibly a metal scrap to nails recipe so you can locally source all the recipe ingredients.