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hi dev, your art design is wonderful! the whole movement system is very beautiful and smooth.
However i do wonder would it be possible that player could adjust how quick the Defend is? It's just a personal need for my slow reaction lol.
Btw your work on the move chain/combo is almost the best i have ever seen.
Would it be on steam? can't wait to wishlist it!

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would the music system be like katana zero? like you could chose songs for your own? and may i recommend a Chinese song/poem to be included in your great work by buying you a drink?😄️

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One can voluntarily pay for the game when you click download to support them. I did it, and I gave them a Haiku which they added to the bathtub scene in the game (shows up randomly).

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Thank for reply. Given that the song  is not my original composition and possesses a distinctive style—which I greatly admire and believe to be well-suited for this game—I feel it would be more appropriate to ask for dev's opinion first.

Additionally, I am certainly willing to make a donation, but I am uncertain about the appropriate amount for this situation😄️. Btw, here is the video link for reference. If you can't open it, there is also an MP4 version available.

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Music is being done by someone, should be added in the next update. The chinese song is very nice! There will be some similar music to it. 

Thank you so much for your reply! It was so delightful to hear that you like this song. By the way, I have already sent the haiku I wrote via email to this address. Looking forward to both your music and your reply!

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oh there's another good game you maybe interested in, https://drasnus.itch.io/first-cut?download ,great combat system too

Can confirm First Cut is a lot of fun. Unfortunately, I can only play the itch.io demo version, not the "finished" game, since the dev hasn't made that available on here yet, and Steam exclusivity means it's not an option for some of us -_-

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Thank you very much! It'll be on steam this week hopefully, just need to polish a few things. I'm reworking the combat system to make the defense better, it should be easier to use then. 

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Great news for everyone!

An improved combat system would certainly be a wonderful addition. Considering that a certain duration of after-animation/animation recover is necessary for smooth and natural movements, while typical fighting games require shorter after-animations to return to the original stance to prevent enemies from easily exploiting weaknesses, to reconcile these two aspects, 

I personally suggest refering to the stance system from Absolver. In simple terms, it uses four different stances to connect each action. This way, each action only needs to return to one of these stances to start the next action(which begins with the same one), effectively reducing the time to connect actions and greatly expanding the depth of combat system.

Of course, I am just a player offering a possibility for reference, and I apologize for haven't taken into account the different game design concepts and playstyles.
Thank you all again for making such a beautiful game!

Thanks for the ideas. Working on animation breaks right now so the combat should flow better. 

Good luck with the Steam launch, but please *don't* move the game exclusively onto Steam. It's been having growing numbers of problems for some people in recent years (including being a literal health risk in some cases, locking some people out of our existing game libraries and making it functionally a non-option for any future purchasing).