Thank you very much for your a lot of feedback and playing the game!
As you say, there's a lot more to stress a new player.
Many factors make it difficult to balance the game.
Animations for performing some actions are slow and useless.
In addition, you need to deal with suddenly appearing enemies.
These are alleviated as they grow.
- Agility: Speed of action (Animation)
- Wariness: Horizontal distance where enemies can be found
In the beginning, we will reconsider our journey so that we can feel the need.
(E.g. You don't need to jump to avoid it. Appear, but not hitting enemies)
Bug: can open inventory (down+Enter) during intro cinematics
This is likely to be possible soon!
Bug: after cooking with the 2nd animal (2nd screen), the hint arrow was pointing left instead of right.
In this game, after cooking with NPC (animal), possible area movement points "arrows" will appear.
(NPC will tell you the way.)
The first NPC spawns a point to the next area, the second NPC spawns a point to return.
(The third NPC will spawn another point.)
Eventually, multiple arrows will appear on the screen. At first it is a straight road, but not all.
Bug?: You can give a vegetable to an enemy,
Which vegetable was this?
At least Beet (red vegetables) has confirmed that nothing happens.
Other vegetables have other Emit Skill.
unsure if the action is working or not.
I have an idea. It is going to be solved with something like a gauge.
Once the problem is resolved, you will be notified via devlog.