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(2 edits) (+1)

I totally understand your point of view, but to me is this is fairly subjectively coming from the eyes of a dev.

But in my opinion from the point of view of a person that just wants to play games, the convenience will always win (as long as quality is on par). Downloading just takes so many more steps: downloading, searching the folder it's saved to, clicking on the game, unziping, clicking on the unzipped folder, searching the right exe and then uninstalling after playing. 

If you have read about UX you know that keeping the amount the user needs to click and wait to get to the desired result to a minimum is very important.

(+1)

I know and I agree. 

But in the case of the JAM, I'm assuming we're all devs here, gathering together to make games and play each other games.

It's definitely easier to play browser games, but I think we should make the extra afford in the case of the JAM. I didn't quite though about it, and I feel that my game could have got more plays if it was on browser. Didn't expected to be such a huge wall =/

(2 edits) (+1)

This is why I made this post because I have been playing some games in need of ratings and well most are DL games from my in-depth and thorough analysis 🧐( glancing at the list). 

(+2)

Nice, thanks for doing this, I'll do the same... Take some games in the "Least Rated" list \o/