nice graphics and level design =)
How did you do you level(terrain and it's shape)? Some 3d modeling program or inside the engine?
Viewing post in PolyDungeon: Saving Merchant Scarlet jam comments
Thanks :)
- First I created a terrain from unity with the size of 200x50
- Then I used a script https://wiki.unity3d.com/index.php/TerrainObjExporter that allows you to export the terrain to an OBJ file
- I imported the obj file to blender
- I edited the terrain and remove some edges to create such terrain shape and extrude it on the z axis
- I added displace cloud and decimate modifier to create polygon terrain effect
- I textured the model and exported as an FBX file
- Lastly, I imported it to unity