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nice graphics and level design =) 
How did you do you level(terrain and it's shape)? Some 3d modeling program or inside the engine?

(+1)

Thanks :)

  • First I created a terrain from unity with the size of 200x50
  • Then I used a script https://wiki.unity3d.com/index.php/TerrainObjExporter that allows you to export the terrain to an OBJ file 
  • I imported the obj file to blender
  • I edited the terrain and remove some edges to create such terrain shape and extrude it on the z axis
  • I added displace cloud and decimate modifier to create polygon terrain effect
  • I textured the model and exported as an FBX file
  • Lastly, I imported it to unity