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(+2)

Great idea and good execution. My main issue with the game is the movement controls: when you stop pressing move the object/person keeps walking for a while longer. A more minor issue is that in level 2 the wall cannot move, but in the other levels it can (inconsistency = bad). Perhaps you can also add some background music and boot me to the main menu when I've completed the last level (instead of to level 1).

(2 edits)

Thanks for the feedback, inconsistency was something I was thinking about in my design, to another type of block that has not been implemented which is the gray block, this could not even be moved (more inconsistency).
But I don't consider it a bad thing, in this case, I think of the blocks as powerups. And I think that not limiting things would make the creation of level design more difficult (long term), with the player creating the same solutions for "everything"