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(+1)

Hey, fun little game! I didn't manage to get to 30, tried like 10 times :(  and I died at 29 more than once aswell!

Sometimes the bugs form a wall off bullets between you and the next poop so I can't possibly get to it without dying, happened almost every time. Also I think you have that common problem of moving faster when moving diagonally with the character which can be solved by normalizing the movement vector.

Next time you make a game, can you make it work with both WASD and arrow keys? It's pretty hard for people who have 60% keyboards (me) to play the game if it's only playable with arrow keys.

Also it's kind of annoying to have to click the same button 15(!!!) times when you restart the game, you should make that opening scene skippable.

Other than that, fun game! I certainly couldn't do anything near this when I was your age!

Now if you excuse me, I'm gonna try to get to 30 a couple more times before I give up!

(+1)

I did it! I got lucky I guess...

Funny ending!

Awesome! :)

Thanks so much for the feedback! :D

The difficulty probably did rely too much  randomness, since the enemies shoot in random directions. This does feel pretty unfair regarding the walls of bullets, with the best tactic a lot of the time being waiting until the enemies stop randomly shooting in the direction you need to go., which is pretty boring. I'll make sure the difficulty in my future games is more fair and doesn't lead to boring strategies.

I knew that the diagonal movement felt faster but didn't know how to fix it, thanks for the tip! Definitely gonna do some research into vectors since I know basically nothing. Maybe I could pass it off as an advanced movement option (it would fit the theme of intentional bugs), lol. 

 The restarting the game thing was due to me running out of time, I'll probably make a post-jam update so it doesn't play that cutscene every time you restart.

Sadly, the program I used to make the game (pico-8) doesn't allow you to change the input types, which really sucks.  I'll try to find a workaround because I agree that the lack of options makes it harder to play for a lot of players.

Thanks for the detailed feedback, I really appreciate it! :)