Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Hi there! Looking for partners!

A topic by Sarainia created Jan 10, 2020 Views: 143 Replies: 5
Viewing posts 1 to 6

I wouldn't mind partnering up with someone, my understanding this is a Shape Jam 2? I just know Batch and Text Based, however if I was to do anything artsy I could try a Lesser Known language "Python" or I have Paint on windows 10, I might have another software I know it sounds Janky but I have MCREATOR,  it's like a Minecraft thing, but no worries I can pump off like 16x16 .PNG images then what I have to do is save or export then I can grab the  16x16 images and we can put those into any game! I know it's weird but I'm not up to date of times of knowledge or up to date softwares, yup I'm that crazy gal who submitted a Windows batch game a few weeks ago and far as I was concerned the game ran fine on my end and I posted a video of when I was creating it! But anywho if anyone wants to team up just give me a hollar I'm up to trying something new! If you know a free or easier Sprite maker editer than my long Janky Minecraft way then lemme know haha! Trust me I make pro games and if not pro at least they fun at least haha also I think MCREATOR can do more fine of an image resolution I just sorta forgot how I made some block textures but I did stretch it once to 64x64 in a mod once :)

Still looking to team here with someone! :)

(1 edit)

Anyone lols? :)

Submitted

You might have better luck on the Discord server. As for sprite software, Aseprite is a a good/fast/cheap program for pixel art. For free ones you might look at Gimp or Krita. Most people use game engines, so you might increase your chances of finding a partner/team by picking up one. You could take a look at Godot (or Unity or Unreal). Personally I'm happy with Construct 3, but it's not free (and not that popular, so can't recommend it for partner-seeking).

I'm actually likely just gonna opt out of both this and the part 2 jams, as even if I got the better software you just mentioned, I think the games are supposed to read off of sprite sheets! I would not know how to code a game to find a picture on a sheet and then shift an x amount of pixels and capture the new image  it finds on that sheet to make a character move, I wouldn't even know how to get a bunch of still images converted into a sheet, MCREATOR can do that with like Armor and or Mob skins but their layout of the sheet is much different than that of lets say RPG Maker, I could get Gimp or Krita but seeing as I'm on the last few days I would rather just join up with someone who actually knows what they are doing so I can see the process! I literally joined a couple Jams in a row that I have no clue what to do! Far as what I do know what to do is I can make like 16x16 sprites at best using MCREATOR and that is by going into make a block but then I would draw my own stuff instead save and export out lols! It might be larger than 16x16 for px, I haven't done it in awhile but what I do know is I have had games play PNG's created from it so in theory that's technically an asset, sorry if I'm so back in the dark ages for times I just never know where to look to make games and such! I always had the notion I was always by myself and had to just make it work by whatever means possible thus I forgot to look for such things! I been coding in Windows Dos Batch for years and only within the last couple of years I found out about RPG Maker and other game making softwares/engines I'm always studying Python and Javascript, so one day I will make a move permanently to 1 of those 2 languages! Far as the multi thread problem I think I can manipulate the save files and have a bunch of programs read and write to those save files in real time and basically run 20 programs example at same time in parallel to the game thus making a single threaded programming language into a full on RTS game, again it's gonna be Janky cuz yet again I don't know much to making games but so far my approaches do get results at least and workable results, I find road blocks and limitations but I always have a workaround in some shape or form lols! I will actually wait just 1 more day if someone wants to partner with me as I just need to see the process actually! :)

Submitted (1 edit)

There are a lot of game making communities out there (like TIGSource, and Discord servers Game Dev Underground, Making Games Together and the hosts of this jam, and different game engines usually have their own communites), so you really don't need to do/know everything yourself. But you decide what you want to do. Good luck!