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(2 edits) (+1)


not sane

What is that

It was all so eerie, esotheric, interesting, stunning

I didn't understand much

And I tried to look for everything I could

How much time did it even take ? Long I guess, the number of weird shaders you had to build must be great, I didn't even know making such visuals was a possible thing in a game engine(modifiΓ©)

add non euclidian geometry and it's even worse / better

There was no screamer, no danger, and yet, it was so scary, it felt so much like another world for other types of beings, a trip into a place I don't belong to

Great great great work, really

I'll share it ! :D

Thank you so much for playing and for sharing the 'resultscreen'. This is really helpful for me πŸ‘πŸ‘πŸ‘. I'm really happy and relieved that you liked it, as it always costs me a lot of braveness to release such experimental stuff. And I know not everyone has the patience to look deeper into such things. But you did and that's great.❀

Yes, it was a lot of hard work and long nights fighting with all the shadercode to get the results i wanted. I was amazed myself that it all worked out.
Just for the case, if you ever play it again:πŸ‘‰πŸΌSometimes it's worth going back one way or another.πŸ‘‰πŸΌSome smart  reflections just trying to hide another secret way, making you believe that there is a wall.
Thank you and have a nice day 😎,


You're very wecome I'm glad it helps you, good luck for the next !

I also only found two places. I'm gonna try again when I get my head back on.

Thank you for playing πŸ‘. I think these two places you both found will reveal to every player who just moves "forward"... trusting the path that seems to be the right one... leading into the default fake-exit. 😬

Honestly, I just assumed the exit was another trick.

You're right. It's another trick as β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ tries to keep you from doing unfriendly things. 😬😬


Ha, found it. You me true.

AWESOME πŸ‘πŸ‘πŸ‘