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Asset Forge

Create your own 3D models and 2D sprites! · By Kenney

Scaling that is not relative to current size of object

A topic by skyparticle25 created Jan 06, 2020 Views: 262 Replies: 5
Viewing posts 1 to 6

Hi, can you please make scaling not relative to current size of the object? 

So for example i created a wall that is 11 units long, and then i want it to be 12 units long. And i try to scale it, then it scales it at 0.1 increments relative to it's current size of 11 units, and i get 12.1 or something.  So there's no way to scale the object with original precision of 0.1 unit, and i can't make it look neat and aligned with other objects 

Or am i missing something? Maybe this could be an option, together with scaling relative to current size? 

I would like this too, as it's important to correctly scale objects.  

 

(2 edits)

+1 

Hi,

The scaling behaviour in V2 makes alignement of scaled objects with the rest of the map harder than in V1.

In V1 it was really easy to go back to the initial scale or to apply multiple scaling changes to an object without having to worry about getting out of the grid.

But maybe I'm missing something and I'm not using the scale tool correctly in V2 ?
Same problem mentioned here https://itch.io/t/634451/consistent-scaling and in this video too.

Will keep using V1 for now, but would love to be able to use the new features and blocks of V2!

Keep up the great work Asset Forge is an amazing tool!

Will look into this, it's not an easy issue to fix due to the engine I'm using for Asset Forge but I do see a lot of people mention it so will do my best!

Great thanks!

+1