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This game lacks some party healing items. I am experiencing this weakness because I am dealing with enemies who deal high damage to the whole party and I keep reaching a point where several or all of my party is at 1 HP at the same time and I can't afford to consume all of my turns to heal everyone one at a time. This is how I realized that party healing items are missing in this game. At first, I thought about doing the same as every other RPG, meaning adding a group potion which heals the whole party. But then, I thought more deeply about it. Every game follows the same mechanic but does it actually make sense to have some potions which heal one person and some other potions which heal everyone at once? How does this work? There are some potions that when you drink it heals you and some other potions that when you drink it heals everyone? No, this doesn't make sense. So I thought about how to implement it in a more meaningful way and came up with an idea. My idea is to add a choice dialogue box when you use an excellent potion. Indeed, an excellent potion heals 100% HP when you drink it whole but what if you share it with your allies? My idea is to add a choice dialogue box upon using an excellent potion in order to choose between "use it for one" or "use it for all" with using it all for one person still heals 100% HP for one person while sharing it with the party heals 50% HP for everyone at once instead, what do you think about it? :-)

Also, I think Chiyo should have a Gentle Rain skill to cure the burning effect for the party and protect it against fire effect for a few turns and, with Ryen's help for learning fire magic, a Gentle Fire skill to cure the frozen effect for the party and protect it against frozen effect for a few turns.