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RenJS

HTML5 Visual Novel creation made easy and free · By lunafromthemoon

potential bug, issues with saving/loading option and reward

A topic by AlbertoAlves created Dec 26, 2019 Views: 226 Replies: 3
Viewing posts 1 to 4
(2 edits)

Hello everyone.

I think there is an issue: opening the menu from HUD during a choice, breaks the game for me. I thought it was only with visual choice, but seems to be the case with text either. At least for me, is this a thing? (solved my case by removing the settings screen, that creates the problem and the user can use the main screen for that job)

And my main issue: saving and loading. I just can't save and load my game. The console points an issue at renjs. js at line 77. If I refresh the screen the file isn't available when loading on the main screen. Don't know what alse to do is there anyone that knows something about it?

<this is="" my="" <b="">Searchig for it found out that the documentation of the engine archtecture link is down.</this>

<this is="" my="" <b="">Is there anyone willing to help with a 'go-to main menu' and 'exit app' button? I'm willing to pay for that and for an easy and functional save and load button. Also, make it open for the community. Am I doing something wrong asking it here? Sorry if so. This framework is really user-friendly but those implementations are a must for a noncoder aiming UX.</this>

thank you all, ppl!!!

Developer

Hello Alberto, thanks for reporting this bug, right now I'm on holidays but I will check it and fix it as soon as possible.  Feliz año nuevo!

Developer

This feature is important ans should work, so I will fix it anyway, but any donation on the engine is very welcomed.

Hello, thank you for the answer. How to donate? Do you accept bitcoin?

Thinking about the issue seems to be an issue with the entire HUD. isn't it? Save and load not working (at least for me) and settings breaking choices... Not sure if is the case. Currently I'm working without using save or setting, removed the entire HUD and made my game shorter so the player won't need to save, but not my ideal choice, of course...