Hi! I noticed that when you hit wheels with high KE weapons, the wheels don't break off, the motors do. Is this supposed to happen?
This was a poorly implemented bug fix to try to solve a problem when all of the components were broken off of an axle. For some reason a substantial amount of mass was left behind. I just wrapped up the finishing touches on an improved bug fix that doesn't rip off the whole motor in the process of getting rid of the axle's mass.
The new fix should be up shortly...
Over on GTM I posted a video of a glitch I noticed with the 03January build. Can you look at it?
By any chance did the 08January build fix the problem?
I just tested it and it STILL gyrodances around. I think it has something to do with the motor. Maybe disabling the motor after what is attached to it breaks off will fix it.
EDIT: But the spinner physics are AWESOME!!!!! Spinner mass reduction of 25% is super realistic.
EDIT 2: Shouldn't spinners spark when they nick the floor?